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Marathon Infinity PSP | |
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General | |
Author | Mk - BarrySoft |
Type | Shooter |
Version | 0.1 |
License | GPL-2.0 |
Last Updated | 2008/12/13 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
Marathon Infinity PSP is a port of Aleph One. It is a first-person shooter video game developed and published by Bungie, and released in December 1994 for the Apple Macintosh.
Features
- Save & Loading.
- Low & High resolution graphics.
- Sound.
Installation
All the required data files are included as they are now freely distributable, just copy the provided folders in ms0:/PSP/GAME/.
If for any reason you want to get the data files by yourself, you can download the package here, and create a folder called data in your EBOOT directory to put the files into.
Note that without the font resources file that is not included in the package the game will not start, but you can get the font file from any package here, just rename the font file to Font and place it in the "data" folder.
User guide
At the moment Highres graphics must first be activated to be used.
After dying, press Start and return to main menu to load, or start a new game or press the action button to restart from the last savegame.
Controls
D-Pad - Walk
Circle - Action
Cross - First trigger
Square - Second trigger
L/R- Sidestep left/right
L+R - Swim
Triangle+Right/Left - Next/Previous weapon
Triangle+Up/Down - Look up/down
Triangle+Up/Down(OHM) - Zoom overhead map in/out
Triangle+Circle - Center view
Select - Overhead map
Start - In-Game menu
L+R+Circle - Take screenshot
L+R+Triangle - Toggle high resolution
Triangle+Circle+Down/Up - Fullscreen mode on/off
Screenshots
Known issues
Missing:
- Multiplayer support.
- Replays.
- Music.
Bugs:
- Some underwater/liquid sprites can be seen from outside.
- Options are not saved correctly.
- Issue with energy & oxygen bars' graphics not drawn with the right palette after CLUT animations.
Credits
Thanks:
- To Bungie for creating such a great game and releasing it free and opensource.
- To the Aleph One community that made my dream of playing the Marathon Trilogy without a mac possible.
- To Jonn Blanchard from RG Softworks for porting Aleph One on the GP2X, the GP2X port really helped me a lot to understand where I should start.
- To the whole PSP Development scene for being so active and full of skilled devs.
- To my girlfriend that managed to avoid to kill me every time I wasn't answering the phone testing the new Aleph One build.
External links
- Author's website - http://www.barrysoft.it/blog/ports/marathon-2-durandal-psp
- Author's website - http://www.barrysoft.it/blog/alephone-psp-official-alephone-repository.html
- GitHub - https://github.com/Aleph-One-Marathon
- DCEmu - https://www.dcemu.co.uk/vbulletin/threads/16747-Marathon-for-PSP?p=2148166512#post2148166512