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Interstice ProQuake PSP

From GameBrew
Interstice ProQuake
Intersticeproquakepsp.png
General
AuthorMotoLegacy
TypeShooter
Version5.2.0
LicenseGPL-2.0
Last Updated2024/01/26
Links
Download
Website
Source

Interstice ProQuake is a an interation upon Insomnia, part of the bloodline of ProQuake sourceports for the PlayStation Portable handheld.

Installation

Download the latest version from releases.

Quake's v1.06 shareware PAK is provided, however you must provide the registered version if you want to play mods.

Extract the zip to a folder and place it in /PSP/GAME/.

Put the mods into the newly created folder, and PAK (registered version) into the id1 folder. (Compatibility list)

Screenshots

intersticeproquakepsp.png

intersticeproquakepsp2.png

intersticeproquakepsp3.png

intersticeproquakepsp4.png

Changelog

5.20

  • Several performance and memory optimizations from @shpuld.
  • Note that changes made here do not impact mod compatibility.

5.10

  • sv_defaultmap cvar can now be used to determine what map to start when beginning a new game (useful for mods).
  • Mods can now load patchfiles via patches/GAMENAME/patch.cfg, allowing for enhanced support for mods with alternative control schemes.
  • config.cfg will no longer always write to the id1 directory, fixing mods writing config updates and breaking existing settings.
  • id1/config.cfg is now executed by default for select mods, restoring options like control and performance settings.
  • Added a control scheme patch for Kickflip Quake.
  • Mod loading interface now properly frees allocated memory.
  • Updated compatibility option for LibreQuake, as they have removed accidental inclusion of various high-memory assets.
  • Improved engine-compatibility support for various mods, fixing some problems with Quake Mission Packs 1 & 2.
  • Add full support for SUPERHOT Quake.
  • CD Audio will now properly always look in the loaded game directory to load a track, falling back to id1 only if that seek failed.
  • Added a fix for Mission Pack 1's demo file referencing a CD Track that doesn't exist (98 instead of 02).

5.01

  • Add more compatibility list entries:
    • Kickflip Quake
    • Quake Xmas Jam 2018
    • NAVY SEALS
    • Beyond Belief
    • Rubicon 2
    • The Punishment Due
    • Terra
    • Honey
    • AirQuake I
    • Quake I Arena
    • Slide
    • X-MEN: Ravages of Apocalypse
    • Abyss of Pandemonium - The Final Mission
  • The Quake hunk being used completely no longer suggests applying -mem 64 to quake.cmdline.
  • Textures greater than 800px in width or height now forcefully resampled (fixes progs/skater.mdl in Kickflip Quake)
  • Add new splash texts on the mod interface:
    • THE SHAMBLER HAS FUR
    • THE SHAMBLER HAS NO FUR
    • 50% compatibility on a good day!
    • technically i'm saying anything

5.00 (First Release)

  • Several optmizations inherited from NZ:P Engine (dQuakePlus)ADQuake, and FTEQW.
  • A unified binary: No separate EBOOT.PBP files for low and high memory systems, with no compromises made to high memory system advantage.
  • Restructured source to remove depreciated features, and adopt the gu_ code standard (as opposed to video_hardware).
  • A new navigation interface with support for mod detection (via directory name) with information on compability based on your device.

External links

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