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PSP Dungeons 3D

From GameBrew
Revision as of 11:35, 24 December 2024 by HydeWing (talk | contribs) (Text replacement - "{{First person shooter}}" to "{{PSP first person shooters}}")
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PSP Dungeons 3D
Pspdungeons3d2.png
General
AuthorChristoph Arnold (charnold)
TypeGame Engine
Version0.7
LicenseGPL-3.0
Last Updated2006/12/29
Links
PSP, Mac, PC & Mapmaking files Download
Website
Source

Dungeons 3D, also known as PSP Dungeons, is a homebrew shooting game and 3D engine for the PSP.

It started out as a dungeon/maze game, created using the author's own 3D engine (that was intended to be fast and simple, suited for the project), and was eventually emerged into a first person shooter game and have its own 3D map editor for Windows and Mac.

Features

  • Realtime 3D Engine+3D Editor (supports iPhone OS, Mac OS X, PSP and Windows).
  • Texture mapping.
  • Animated textures.
  • Multitexturing.
  • Automatically generating mipmaps + Mipmapping.
  • Generating lightmaps + Lightmapping.
  • Particle effects.
  • Fog.
  • Rendering animated MD3 models.
  • Collision detection.

Installation

Download contains Dungeons 3D for PSP, Mac and PC + Mapmaking files.

Maps can be created with a text editor such as notepad.

Controls

R - Change weapon

Up - Shoot

Left/Right - Strafe

Triangle/Cross/Square/Circle - Move forward/backward/left/right

Start - Pause

Screenshots

pspdungeons3d3.png

pspdungeons3d4.png

pspdungeons3d5.png

pspdungeons3d6.png

Media

Cool PSP Homebrew-Dungeons 3D 0.7.wmv (mypspgameplay)

Changelog

v0.7

  • A Mac version.
  • In-game music.
  • Weapon damage/enemy life can be changed.
  • Level selection in the main menu.
  • Renders more texturecolors than the last versions (the engine can now convert to pixelformat 4444, 5650, 5551 and 8888).
  • Textures not loaded into vram are rendered much faster than in previous versions.
  • Mipmaps can be switched on/off per maptexture.
  • Now possible to install several mods parallel on the psp (Dungeons folder name can be changed).
  • A new level.

v0.6

  • 3 default button control sets.
  • Now you can actually see and evade the enemy shots.
  • Player and enemies use 2 different weapon types with separate bullets.
  • Maps can have different door textures per level, hidden doors, invisible switches and a switch can open multiple doors (thanks to JEMdev for the ideas).
  • Enemies can kill each other.
  • Faster rendering of the 3d models.

v0.5

  • Renders 3d weapons.
  • Supports tga textures.
  • Maps can have doors that open automatically.
  • Models and weapons can be set in ascii files.

v0.4

  • Configurable controls.
  • The engine supports now different skins per model, so more different enemies can be rendered.

PSP Dungeons v0.3

  • Capability to render some 3D models (sometimes mixed with 2D billboards), all in 60 frames per second.

PSP Dungeons v0.2

  • Modified dungeons-engine so it can render bigger levels now and not only small mazes.
  • Added level 4, a simple remake of Wolfenstein 3D's first level.
  • Included some enemies, so now in this version you can actually do something.

Credits

Thanks to id-Software for all the great games like: Wolfenstein 3D, RTCW, Doom 1-3, Quake 1-4, ...

Engine and programming by charnold.

External links

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