Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Marathon 2 - Durandal PSP: Difference between revisions

From GameBrew
m (Text replacement - "↵Category:Support the author" to "")
m (Text replacement - "{{First person shooter}}" to "{{PSP first person shooters}}")
 
(2 intermediate revisions by the same user not shown)
Line 100: Line 100:
* GitHub - https://github.com/Aleph-One-Marathon
* GitHub - https://github.com/Aleph-One-Marathon
* DCEmu - https://www.dcemu.co.uk/vbulletin/threads/16747-Marathon-for-PSP?p=2148166512#post2148166512
* DCEmu - https://www.dcemu.co.uk/vbulletin/threads/16747-Marathon-for-PSP?p=2148166512#post2148166512
{{PSP first person shooters}}

Latest revision as of 11:35, 24 December 2024

Marathon 2: Durandal PSP
Alephonemtwo2.png
General
AuthorMk - BarrySoft
TypeShooter
Version0.1
LicenseGPL-2.0
Last Updated2008/12/13
Links
Download
Website
Source
Support Author

Marathon 2: Durandal PSP is a port of Aleph One. It is a first-person shooter video game developed and published by Bungie, and released in December 1994 for the Apple Macintosh.

Features

  • Save & Loading.
  • Low & High resolution graphics.
  • Sound.

Installation

All the required data files are included as they are now freely distributable, just copy the provided folders to ms0:/PSP/GAME/.

If for any reason you want to get the data files by yourself, you can download the package here, and create a folder called data in your EBOOT directory to put the files into.

Note that without the font resources file that is not included in the package the game will not start, but you can get the font file from any package here, just rename the font file to Font and place it in the "data" folder.

User guide

At the moment Highres graphics must first be activated to be used.

After dying, press Start and return to main menu to load, or start a new game or press the action button to restart from the last savegame.

Controls

D-Pad - Walk

Circle - Action

Cross - First trigger

Square - Second trigger

L/R- Sidestep left/right

L+R - Swim

Triangle+Right/Left - Next/Previous weapon

Triangle+Up/Down - Look up/down

Triangle+Up/Down(OHM) - Zoom overhead map in/out

Triangle+Circle - Center view

Select - Overhead map

Start - In-Game menu

L+R+Circle - Take screenshot

L+R+Triangle - Toggle high resolution

Triangle+Circle+Down/Up - Fullscreen mode on/off

Screenshots

alephonemtwo3.png

alephonemtwo4.png

alephonemtwo5.png

alephonemtwo6.png

alephonemtwo7.png

alephonemtwo8.png

Known issues

Bugs:

  • Some underwater/liquid sprites can be seen from outside.
  • Options are not saved correctly.
  • Issue with energy & oxygen bars' graphics not drawn with the right palette after CLUT animations.

Missing:

  • Multiplayer support.
  • Replays.
  • Music.

Credits

Thanks:

  • To Bungie for creating such a great game and releasing it free and opensource.
  • To the Aleph One community that made my dream of playing the Marathon Trilogy without a mac possible.
  • To Jonn Blanchard from RG Softworks for porting Aleph One on the GP2X, the GP2X port really helped me a lot to understand where I should start.
  • To the whole PSP Development scene for being so active and full of skilled devs.
  • To my girlfriend that managed to avoid to kill me every time I wasn't answering the phone testing the new Aleph One build.

External links

Advertising: