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Anomaly 2 Vita | |
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General | |
Author | Rinnegatamante |
Type | Strategy |
Version | 1.2 |
License | MIT License |
Last Updated | 2023/03/03 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
This is a port of Anomaly 2 for the PS Vita.
Note: This wrapper/port has only been tested with v.1.2 of the game.
Installation
Requirements:
- libshacccg.suprx (ShaRKBR33D Vita)
- Kubridge
- FdFix OR repatch_ex.skprx
- Game Data Files: Android
How to install:
- Copy kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder and add two entries to your config.txt under *KERNEL (change to ur0 if you store the plugins there)
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
- Note: Do not install fd_fix.skprx if you're using rePatch plugin.
- (Optional) Install PSVshell to overclock your device to 500Mhz.
- Install libshacccg.suprx, if you don't have it already, by following this guide.
- Obtain your copy of Anomaly 2 legally for Android in form of an .apk file and a .obb file.
- Open the apk with your zip explorer and extract the file "libAndroidGame.so" from the lib/armeabi folder to ux0:data/anomaly2.
- Place the obb file named as main.obb in ux0:data/anomaly2.
User guide
Anomaly 2 is the sequel to Anomaly: Warzone Earth. It is a reverse tower defense game in which puts you in the role of an advancing army, represented by a convoy, with the enemy being the towers that you encounter.
As you guide the convoy through city streets, you must utilize special abilities such as decoys and health drops to protect them from the towers.
Screenshots
Changelog
v1.2
- Added configurator app.
- Made possible to change Graphics Quality.
- Made possible to change Textures Quality.
- Added optional 30 fps cap.
- Made possible to overload language setting.
- Disabled logs (Slight performance improvements).
- Reworked Livearea assets (Thanks to Once13one).
v1.1
- Added multilanguage support.
v1.0
- First Release.
Credits
- CatoTheYounger for the screenshots and for testing the homebrew.
- gl33ntwine for helping dealing with partial automatization of shaders translation.