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Mass Effect Infiltrator Vita: Difference between revisions

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|title=Vita Homebrew Games (Shooter) - GameBrew
|title=Vita Homebrew Games (Shooter) - GameBrew
|title_mode=append
|title_mode=append
|image=masseffectinfiltratorvita.jpg
|image=masseffectvita2.png
|image_alt=Mass Effect Infiltrator Vita
|image_alt=Mass Effect Infiltrator Vita
}}
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=Mass Effect Infiltrator Vita
|title=Mass Effect Infiltrator Vita
|image=masseffectinfiltratorvita.jpg
|image=masseffectvita2.png
|description=Port of Mass Effect Infiltrator for PSVITA.
|description=Port of Mass Effect Infiltrator for PS Vita.
|author=v-atamanenko
|author=v-atamanenko
|lastupdated=2022/11/21
|lastupdated=2022/11/21
Line 18: Line 18:
|source=https://github.com/v-atamanenko/masseffect-vita
|source=https://github.com/v-atamanenko/masseffect-vita
}}
}}
'''Mass Effect: Infiltrator''' is an iOS/Android-exclusive Third-Person Shooter with RPG Elements released as a tie-in game to Mass Effect 3.  
Mass Effect: Infiltrator is an iOS/Android-exclusive Third-Person Shooter with RPG Elements released as a tie-in game to Mass Effect 3. The players take control of Randall Ezno, a Cerberus Operative that ends up at odds with Cerberus's plans for himself and his coworkers. Much shooting and backstabbery ensues.


==Description==
This repository contains a loader of the Android release of Mass Effect: Infiltrator, based on the [https://github.com/TheOfficialFloW/gtasa_vita Android SO Loader by TheFloW]. The loader provides a tailored, minimalistic Android-like environment to run the official ARMv6 game executable on the PS Vita.
The players take control of Randall Ezno, a Cerberus Operative that ends up at odds with Cerberus's plans for himself and his coworkers. Much shooting and backstabbery ensues.


This repository contains a loader of '''the Android release of Mass Effect: Infiltrator''', based on the [https://github.com/TheOfficialFloW/gtasa_vita Android SO Loader by TheFloW]. The loader provides a tailored, minimalistic Android-like environment to run the official ARMv6 game executable on the PS Vita.
==Installation==
'''Note:''' This software does not contain the original code, executables, assets, or other non-redistributable parts of the original game product. The authors of this work do not promote or condone piracy in any way. To launch and play the game on their PS Vita device, users must possess their own legally obtained copy of the game in form of an .apk file.


== Disclaimer ==
Requirements:
'''MASS EFFECT™ INFILTRATOR is copyright © 2012 EA International (Studio and Publishing) Ltd.'''
 
Mass Effect, Mass Effect logo, BioWare and BioWare logo are trademarks of EA International (Studio and Publishing) Ltd. EA and the EA logo are trademarks of Electronic Arts Inc. Developed by Iron Monkey Studios.
 
The work presented in this repository is not "official" or produced or sanctioned by the owner(s) of the aforementioned trademark(s) or any other registered trademark mentioned in this repository.
 
This software does not contain the original code, executables, assets, or other non-redistributable parts of the original game product. The authors of this work do not promote or condone piracy in any way. To launch and play the game on their PS Vita device, users must possess their own legally obtained copy of the game in form of an .apk file.
 
==Requirements==
*libshacccg.suprx (use [[ShaRKBR33D Vita|ShaRKBR33D]] to install)
*libshacccg.suprx (use [[ShaRKBR33D Vita|ShaRKBR33D]] to install)
*[[Kubridge Vita|kubridge.skprx]] v.0.3 or higher
*[[Kubridge Vita|kubridge.skprx]]
*[[Fdfix Vita|fd_fix.skprx]] OR [[Repatch Reloaded Vita|repatch_ex.skprx]]
*[[FdFix Vita|fd_fix.skprx]] OR repatch_ex.skprx
* Game Data Files: Android
* Game Data Files: Android


== Setup Instructions (For Players) ==
Install the required plugins:
In order to properly install the game, you'll have to follow these steps precisely:
*Install [[Kubridge Vita|kubridge.skprx]] and [[FdFix Vita|fd_fix.skprx]] by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ur0:tai) and adding two entries to your config.txt under *KERNEL:
 
  *KERNEL
* Install [[Kubridge Vita|kubridge.skprx]] and [[Fdfix Vita|fd_fix.skprx]] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ur0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>:
 
<pre>  *KERNEL
   ur0:tai/kubridge.skprx
   ur0:tai/kubridge.skprx
   ur0:tai/fd_fix.skprx</pre>
   ur0:tai/fd_fix.skprx
*Note: Don't install fd_fix.skprx if you're using the rePatch plugin.
*Unlike the [[Dead Space Vita|Dead Space Mobile port]], there is no requirement for kubridge.skprx version. Any version should work.
*Make sure you have libshacccg.suprx in the ur0:/data/ folder on your console. If you don't, use [[ShaRKBR33D Vita|ShaRKBR33D]] to get it quickly and easily.


<blockquote>⚠️ Don't install <code>fd_fix.skprx</code> if you're using the rePatch plugin!
Install the game + game files:
</blockquote>
*Legally obtain your copy of Mass Effect: Infiltrator in a form of an .apk file. Make sure that your game is v1.0.58.
<blockquote>⚠️ Unlike the Dead Space Mobile port, there is no requirement for <code>kubridge.skprx</code> version. Any version should work.
**If you have it installed on your phone, you can [https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access get all the required files directly from it] or by using any APK extractor you can find on Google Play.
</blockquote>
**Verify that your build is exactly the correct one using sha1sum (can also be found as an online tool).
* Make sure you have <code>libshacccg.suprx</code> in the <code>ur0:/data/</code> folder on your console. If you don't, use [[ShaRKBR33D Vita|ShaRKBR33D]] to get it quickly and easily.
**sha1sum for lib/armeabi/libMassEffect.so must be ea58b733d3d267ab639431b50539542faa43f0d0
* Legally obtain your copy of Mass Effect: Infiltrator in a form of an <code>.apk</code> file. Make sure that your game is '''v1.0.58'''.
*Open the .apk with any zip explorer (like 7-Zip) and extract all folders from the .apk into ux0:data/masseffect on your Vita. Example of correct resulting path: ux0:data/masseffect/lib/armeabi/libMassEffect.so
** If you have it installed on your phone, you can [https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access get all the required files directly from it] or by using any APK extractor you can find on Google Play.
*If your .apk was less than 100MB of size, you also need assets ("cache").
**You need to run the game at least once on your device so that it downloads the required files, and then you can find them at /sdcard/Android/data/com.ea.games.meinfiltrator_gamepad/.
**Copy all files and folders from there to ux0:data/masseffect/assets/ on your Vita.
**Example of correct resulting path: ux0:data/masseffect/assets/AssetInfo.indicate, ux0:data/masseffect/assets/published/data/healths.prefabs.sb
* Finally, install MassEffectInfiltrator.vpk (from Releases).


<blockquote>ℹ️ Verify that your build is exactly the correct one using '''sha1sum''' (can also be found as an online tool). sha1sum for <code>lib/armeabi/libMassEffect.so</code> must be <code>ea58b733d3d267ab639431b50539542faa43f0d0</code>
(Optional but strongly recommended) Install [[PSVshell Vita|PSVshell]] to overclock your device to 500Mhz.
</blockquote>
* Open the <code>.apk</code> with any zip explorer (like [https://www.7-zip.org/ 7-Zip]) and extract all folders from the <code>.apk</code> into <code>ux0:data/masseffect</code> on your Vita. Example of correct resulting path: <code>ux0:data/masseffect/lib/armeabi/libMassEffect.so</code>
* If your <code>.apk</code> was less than 100MB of size, you also need assets (&quot;cache&quot;). You need to run the game at least once on your device so that it downloads the required files, and then you can find them at <code>/sdcard/Android/data/com.ea.games.meinfiltrator_gamepad/</code>. Copy all files and folders from there to <code>ux0:data/masseffect/assets/</code> on your Vita. Example of correct resulting path: <code>ux0:data/masseffect/assets/AssetInfo.indicate</code>, <code>ux0:data/masseffect/assets/published/data/healths.prefabs.sb</code>
* Install <code>MassEffectInfiltrator.vpk</code> (from [https://github.com/v-atamanenko/masseffect-vita/releases/latest Releases]).
* '''Optional but strongly recommended''': Install [[Psvshell Vita|PSVshell]] to overclock your device to 500Mhz.
* Don't forget that the port has a configurator/companion app you can launch form live area by clicking on &quot;Settings&quot; in the bottom left corner.


==Media==
Don't forget that the port has a configurator/companion app you can launch form live area by clicking on "Settings" in the bottom left corner.
<youtube>pt_-X3w5sDY</youtube>


==Screenshots==
==Controls==
https://dlhb.gamebrew.org/vitahomebrews/masseffectinfiltratorvita-01.jpg
Left Analog/Right Analog - Move/Control camera
https://dlhb.gamebrew.org/vitahomebrews/masseffectinfiltratorvita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/masseffectinfiltratorvita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/masseffectinfiltratorvita-04.jpg


== Controls ==
L/R - Aim*/Fire
{|
!align="center"| Button
! Action
|-
|align="center"| Joystick-left / Joystick-right
| Move / Control camera
|-
|align="center"| Trigger-left / Trigger-right.svg
| Aim☀ / Fire
|-
|align="center"| DPad Left & Right
| Ability Selector / Weapon Selector
|-
|align="center"| DPad Top & Down
| Next / Previous Ability / Weapon
|-
|align="center"| Cross Button
| Interact / Confirm (in menu)
|-
|align="center"| Circle Button
| Melee Atack / Back (in menu)
|-
|align="center"| Square Button
| Stealth / Cloak
|-
|align="center"| Triangle Button
| Ability Activation
|-
|align="center"| Start Button
| Open Menu
|}


☀ — Note that Aim (Trigger Left) is not hold-to-aim. You click once to activate aim mode, and once again to deactivate it.
D-Pad Left/Right - Ability Selector/Weapon Selector
== Known Issues ==
# After you die or quit to menu and resume game, you may see the long loading screen telling you that you should wait for about 40 seconds. This is a side effect of fixing another, game-breaking bug, and most likely can not be helped.
# In intensive combat scenes, framerate can degrade to ~20 FPS. I'll try to figure out ways to make it better in the next versions.
# Aiming with sniper rifle can get very stuttery. I'll try to figure out ways to make it better in the next versions.
# Help menu and exit game button in main menu don't work. Most likely, won't be fixed
# Sometimes game can start with no sound. Just close it and start again.


== Build Instructions (For Developers) ==
D-Pad Up/Down - Next/Previous Ability/Weapon
In order to build the loader, you'll need a [https://github.com/vitasdk vitasdk] build fully compiled with softfp usage. The easiest way to obtain one is following the instructions on https://vitasdk.org/ while replacing the URL in this command:


<pre>git clone https://github.com/vitasdk/vdpm</pre>
Cross - Interact, Confirm (in menu)


Like this:
Circle - Melee Attack, Back (in menu)


<pre>git clone https://github.com/vitasdk-softfp/vdpm</pre>
Square - Stealth, Cloak


All the required libraries should get installed automatically if you follow the installation process from https://vitasdk.org/.
Triangle - Ability Activation


After all these requirements are met, you can compile the loader with the following commands:
Start - Open Menu


<div class="highlight highlight-source-shell notranslate position-relative overflow-auto" dir="auto">
Note that Aim* (L Trigger) is not hold-to-aim. You click once to activate aim mode, and once again to deactivate it.


<pre>cmake -Bbuild .
==Screenshots==
cmake --build build</pre>
masseffectvita3.png
masseffectvita4.png


Also note that this CMakeLists has two &quot;convenience targets&quot;. While developing, I highly recommed using them, like this:
masseffectvita5.png
masseffectvita6.png


<pre>cmake --build build --target send # Build, upload eboot.bin and run (requires vitacompanion)
==Known issues==
cmake --build build --target dump # Fetch latest coredump and parse</pre>
*After you die or quit to menu and resume game, you may see the long loading screen telling you that you should wait for about 40 seconds. This is a side effect of fixing another, game-breaking bug, and most likely can not be helped.
 
*In intensive combat scenes, framerate can degrade to ~20 FPS.  
For more information and build options, read the [https://github.com/v-atamanenko/masseffect-vita/blob/master/CMakeLists.txt CMakeLists.txt].
*Aiming with sniper rifle can get very stuttery.  
 
*Help menu and exit game button in main menu don't work. Most likely, won't be fixed.
==Changelog==
*Sometimes game can start with no sound. Just close it and start again.
'''(v.1.0)'''
* First Release.


== Credits ==
== Credits ==
Line 150: Line 97:
* [https://github.com/once13one/ Once13One] for his beautiful LiveArea assets.
* [https://github.com/once13one/ Once13One] for his beautiful LiveArea assets.
* Andiweli, mmtechnodrone, SoulEaterGames: backers of the [https://app.bountysource.com/issues/113094798-android-port-mass-effect-infiltrator bounty] for this port.
* Andiweli, mmtechnodrone, SoulEaterGames: backers of the [https://app.bountysource.com/issues/113094798-android-port-mass-effect-infiltrator bounty] for this port.
== License ==
This software may be modified and distributed under the terms of the MIT license. See the [https://github.com/v-atamanenko/masseffect-vita/blob/master/LICENSE LICENSE] file for details.


== External links ==
== External links ==
* Official Website - https://www.ea.com/news/kick-more-mass-with-mass-effect-infiltrator
* GitHub - https://github.com/v-atamanenko/masseffect-vita
* Github - https://github.com/v-atamanenko/masseffect-vita
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1019
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1019

Revision as of 11:20, 29 December 2022

Mass Effect Infiltrator Vita
Masseffectvita2.png
General
Authorv-atamanenko
TypeShooter
Version1.0
LicenseMIT License
Last Updated2022/11/21
Links
Download
Website
Source

Mass Effect: Infiltrator is an iOS/Android-exclusive Third-Person Shooter with RPG Elements released as a tie-in game to Mass Effect 3. The players take control of Randall Ezno, a Cerberus Operative that ends up at odds with Cerberus's plans for himself and his coworkers. Much shooting and backstabbery ensues.

This repository contains a loader of the Android release of Mass Effect: Infiltrator, based on the Android SO Loader by TheFloW. The loader provides a tailored, minimalistic Android-like environment to run the official ARMv6 game executable on the PS Vita.

Installation

Note: This software does not contain the original code, executables, assets, or other non-redistributable parts of the original game product. The authors of this work do not promote or condone piracy in any way. To launch and play the game on their PS Vita device, users must possess their own legally obtained copy of the game in form of an .apk file.

Requirements:

Install the required plugins:

  • Install kubridge.skprx and fd_fix.skprx by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ur0:tai) and adding two entries to your config.txt under *KERNEL:
 *KERNEL
 ur0:tai/kubridge.skprx
 ur0:tai/fd_fix.skprx
  • Note: Don't install fd_fix.skprx if you're using the rePatch plugin.
  • Unlike the Dead Space Mobile port, there is no requirement for kubridge.skprx version. Any version should work.
  • Make sure you have libshacccg.suprx in the ur0:/data/ folder on your console. If you don't, use ShaRKBR33D to get it quickly and easily.

Install the game + game files:

  • Legally obtain your copy of Mass Effect: Infiltrator in a form of an .apk file. Make sure that your game is v1.0.58.
    • If you have it installed on your phone, you can get all the required files directly from it or by using any APK extractor you can find on Google Play.
    • Verify that your build is exactly the correct one using sha1sum (can also be found as an online tool).
    • sha1sum for lib/armeabi/libMassEffect.so must be ea58b733d3d267ab639431b50539542faa43f0d0
  • Open the .apk with any zip explorer (like 7-Zip) and extract all folders from the .apk into ux0:data/masseffect on your Vita. Example of correct resulting path: ux0:data/masseffect/lib/armeabi/libMassEffect.so
  • If your .apk was less than 100MB of size, you also need assets ("cache").
    • You need to run the game at least once on your device so that it downloads the required files, and then you can find them at /sdcard/Android/data/com.ea.games.meinfiltrator_gamepad/.
    • Copy all files and folders from there to ux0:data/masseffect/assets/ on your Vita.
    • Example of correct resulting path: ux0:data/masseffect/assets/AssetInfo.indicate, ux0:data/masseffect/assets/published/data/healths.prefabs.sb
  • Finally, install MassEffectInfiltrator.vpk (from Releases).

(Optional but strongly recommended) Install PSVshell to overclock your device to 500Mhz.

Don't forget that the port has a configurator/companion app you can launch form live area by clicking on "Settings" in the bottom left corner.

Controls

Left Analog/Right Analog - Move/Control camera

L/R - Aim*/Fire

D-Pad Left/Right - Ability Selector/Weapon Selector

D-Pad Up/Down - Next/Previous Ability/Weapon

Cross - Interact, Confirm (in menu)

Circle - Melee Attack, Back (in menu)

Square - Stealth, Cloak

Triangle - Ability Activation

Start - Open Menu

Note that Aim* (L Trigger) is not hold-to-aim. You click once to activate aim mode, and once again to deactivate it.

Screenshots

masseffectvita3.png masseffectvita4.png

masseffectvita5.png masseffectvita6.png

Known issues

  • After you die or quit to menu and resume game, you may see the long loading screen telling you that you should wait for about 40 seconds. This is a side effect of fixing another, game-breaking bug, and most likely can not be helped.
  • In intensive combat scenes, framerate can degrade to ~20 FPS.
  • Aiming with sniper rifle can get very stuttery.
  • Help menu and exit game button in main menu don't work. Most likely, won't be fixed.
  • Sometimes game can start with no sound. Just close it and start again.

Credits

  • Andy "The FloW" Nguyen for the original .so loader.
  • Rinnegatamante for VitaGL and lots of help with understanding and debugging the loader and translating shaders.
  • CatoTheYounger for tremendous amount of testing. Not the hero we deserved, but the one we need.
  • Once13One for his beautiful LiveArea assets.
  • Andiweli, mmtechnodrone, SoulEaterGames: backers of the bounty for this port.

External links

Advertising: