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Wii-Strife | |
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General | |
Author | nitr8 |
Type | Shooter |
Version | R33 |
License | GPL-2.0 |
Last Updated | 2015/03/29 |
Links | |
Download | |
Website | |
Source | |
Wii-Strife is a version of the first-person shooter game Strife, developed by Rogue Entertainment, that has been adapted to work on the Nintendo Wii and Wii U. It utilizes the Wii U's Wii emulator and requires the installation of the Homebrew Channel.
This port uses the Chocolate Strife engine, allowing players to play Strife on their Wii or Wii U consoles using this homebrew.
Installation
Requirements:
- A Nintendo Wii Console with Homebrew Channel installed.
- An original Wii Classic Controller connected to the Wiimote (plays best).
- An USB-drive or SD-card.
Instructions:
- Copy all of the directories to the "APPS" folder on your USB device.
- If you want, you can install the FORWARDER WAD's corresponding to your console using YAWMM.
- Place the file STRIFE1.WAD (filename has to be LOWERCASE) into the same directory where the BOOT.DOL and PSPSTRIFE.WAD are located to use the program.
- If you want voices to play, you have to copy the file "VOICES.WAD" into "VOICES" directory , it will be loaded automatically.
Important notes:
- Note that the Strife shareware IWADs are not supported.
- Do not rename the game directories as these are specific to the source code.
- Do not move or rename any of the files in the game directories that came with this release (the RESOURCE PWAD's are named "psp....wad" because it was from the PSP/PS VITA ports).
User guide
Whenever you start the game, you have to point it to the main game's IWAD file.
The program will automatically create the necessary configuration files and savegame files/directories within the program's directory.
Changelog
Wii-Strife (R31)
- Applied More Patches To Ogg-Support For The Game States.
- Typo Fix Upon Mapname Of Area 29 ("Entity" Changed To "Entity's Lair" ).
- Doubled The Ram Provided For Use.
- Small Cosmetic Changes To Wad Selector Menu.
- Remapping Of Classic Button B And A For Wad Selector Menu.
- Remapping Warning Message Commitment Button On Wiimote's Button A To Classic Controller Button A.
- Allowing To Open The Menu Using The Classic Controller While A Demo Is Running.
- Deactivated Dead Gamecube Controller Code.
- Deactivated Pseudo Sd-Gecko Support For Wad Selector Menu.
- Restored Original Sounds & Music And Code Of The Strife Teaser Demo When Running The Demo Campaign.
- Restored Original Help Screens 2 & 3 Of The Strife Teaser Demo When Running The Demo Campaign.
- Restored Original Intro & Demo Slideshows Of The Strife Teaser Demo When Running The Demo Campaign.
- Finished The Code For The Missing Strife Teaser Demo Slideshow Ending When Running The Demo Campaign.
- Refreshing / Redrawing Enhancement To The Screen Border.
- Fixed Ogg Support For Sd Card Usage.
- Fixed Ogg Music Not Playing For Certain Iwads.
- Fixed Wrong Actor Flag After Teleporting Enemies (Not Really A Bug).
- Fixed Wrong Sound Origin For Switches (Not Really A Bug).
- Fixed A Bug That Caused The Game To Crash When Using The Map Selector Above Map 34 In The Cheat Menu.
- Fixed A Bug That Caused The Loading Indicator To Not Being Drawn.
- Fixed A Bug Causing A Crash When Pressing The Button For Automap Start Upon Game Startup.
- Fixed A Bug Where Selecting Inventory Items Wasn't Correctly Applied.
- Fixed A Bug When Using Crosshair At Fullscreen Was Drawn At Wrong Y-Pos.
- Fixed A Bug Where Strife Seemingly Didn't Want To Run.
- Fixed A Bug That Caused Monsters To Become Invisible When Walking Inside Liquids Like Water.
- Fixed A Bug That Caused Rowan To Fail To Take Beldin's Ring From The Player If Ammo Was Full.
- Fixed Menu Button For Going Back.
- Upstream Fix From Strife: Veteran Edition (Steam): Mf_Mvis Flag.
- Re_Introducing Key Bindings Like They Are Present In My Psp / Ps Vita Ports Of Chocolate.
- Changes To The Cheat Menu: Display Cheat Names For The Teaser Demo Or The Retail Game And Vice Versa.
- Changes To The Cheat Menu: Display Only Cheats Available In The Teaser Demo.
- Changes To The Music Cheat: Don't Play The Teaser Demo Music In The Retail Game Mode And Vice Versa.
- Changes To The Music Cheat: Don't Allow Doubled Selection Of Music Tracks.
- Changed (Increased) Ram Usage Due To Z_Malloc Errors.
- Changed Default Init Skill From Medium To Easy.
- Changed Wad Selector Home Directory To Default App Path.
- Changed Savegame Code Back To Stock.
- Changed Throttle For Joystick Y Axis From 0 To +20 / -20.
- Speed Up When Choosing Pwad's In The Wad Selector Menu.
- Disallow Addition Of Previously Selected Pwad's.
- Reset Flags For Pwad's When Pressing The "X"-Button On The Wad Selector Menu.
- Added Support For Teleporting To Map35 (Which Was Part Of The Strife Teaser Demo - It's A Dev-Map).
- Added Support For Teleporting To Map36 (Which Was Part Of The Strife Teaser Demo - It's A Dev-Map).
- Added "Full Map" Cheat Like Doom's "Idbehold-A".
- Added Possibility Of Using A Button Bind For Running.
- Added Wad Selector Menu Info On How To Reset The Flags (Shown If A File Has Been Almost Selected).
- Added Crosshair Flag To Config.
- Added Sd-Card Support.
- Added Button To Change Weapons Backwards.
- Added Possibility Of Loading Up To 3 Pwads.
- Added Campaign Gameplay Feature (Demo / Retail Version) From The Steam "Strife: Veteran Edition".
- Added Ingame Console.
- Added Ogg-Music Support.
- Added More Changes To The Demo Campaign.
- Added Missing "Cast" Feature That's Part Of The Steam "Strife: Veteran Edition" And Which Was Part Of The Strife Teaser Demo (Though, I Don't Know If It's The Same That Rogue Had Included In The Teaser).
Credits
Thanks fly out to:
- fraggle (creator of the Chocolate DOOM port).
- Kaiser (re-creator of the STRIFE source code).
- Quasar (re-creator of the STRIFE source code).
- Fabian Greffrath (creator of Crispy-DOOM).
- Arikado & Jendave (creators of the first Wii-DOOM / Wii-HERETIC / Wii-HEXEN / Wii-STRIFE ports).
- davebaol (creator of the Wii d2x-cIOS installer).
- The DOOM Legacy Team.
- The devkitPro Team.
Compiling/Testing info:
- Ubuntu 14.04 Trusty Tahr 32Bit Desktop.
- devkitPro (devkitPPC Wii-SDK) with GCC v4.8.2.
- Chocolate DOOM source code (includes the source of all 4 games).
- Several code snippets from here and there.