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VSCycles PSP

From GameBrew
VSCycles
Vscyclespsp.png
General
AuthorNeonGenesis
TypeRacing
Version1.0
LicenseMixed
Last Updated2006/06/08
Links
Download
Website
Source

VSCycles is 2D Tron game coded in Lua. It contains options to adjust gameplay speed and win scores.

User guide

About the game

Players control lightcycles that move in straight lines and turn 90 degrees, leaving a wall trailing behind them.

The goal is simple: don't crash. Crashing into your own wall or leaving the play area costs a point, while making your opponent crash into your wall earns you a point.

The first player to reach the winning score wins. Use your wall (and your opponent's) to trap them and force a crash.

How to play

VSCycles loads into the main menu by default. From the main menu, you may choose to start a New Game, view a short guide on 'How to Play', set your game's Options, or exit VSCycles. Choose your selection with the arrows and press Cross (X) to confirm.

Under the Options menu, you can currently set the winning score as either 5, 10, or 15 points, and adjust the gameplay speed from a range of 0 to 20, with 0 being the slowest, 20 being the fastest, and 15 being the default setting. For more info on Speed settings and Options, read the FAQ at the end of this document.

Once you select a new game, the screen will display 'Get Ready!'. You will have a couple of seconds to get both players ready, and then the game will begin. In the event of a collision with another player or with the edge of the game field, the game will judge whether to award or subtract points to a player, or call a draw for the round, and will display the results on screen. The next round will begin with no further input after a few seconds. For more information about how the game decides on a draw, read the FAQ at the end of this document.

Once a player reaches the winning score, the game will display the winner on screen, and give both players the option to initiate a new game or return to the main menu.

Controls

VSCycles is a two player game designed for play on a single PSP. Each player stands on one end of the PSP.

D-Pad Right/Left/Up/Down - Up/Down/Left/Right (Blue player)

Square/Circle/Cross/Triangle - Up/Down/Left/Right (Red player)

Start - Exit current game and return to the main menu

Screenshots

vscyclespsp2.png

vscyclespsp3.png

vscyclespsp4.png

Known issues

No sound and music.

The game's actual play speed is based off of two variables, 'step' and 'speed'. Step determines the length in pixels used for drawing additional player walls onscreen. Speed determines the wait time between game cycles. As of the moment, the two are not directly related, so that slower 'speed' variables in conjunction with the currently locked in pixel step will result in a noticeable choppiness in gameplay. Modifying the step to certain values will "break" the game, as it is not properly holding control over initial player locations and the play area size.

Credits

NGDesigns - NeonGenesis

External links

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