Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Unstoppable Knight GB

From GameBrew
Unstoppable Knight
Unstoppableknightgb.png
General
AuthorRafagars
TypeAction
Version2.2.2
LicenseMIT License
SystemCGB
Last Updated2021/08/06
Links
Download
Website
Source
Support Author

A short and simple Game Boy game made with GBDK-2020 for the Game Boy Competition 2021 (Game).

The game also has a Sega Genesis/Mega drive version.

User guide

You play as a knight that will try to collect all the coins in the forest not matter what while avoiding the enemies and obstacles in his way.

Controls

Left/Right - Movement

B - Shield

Start - Pause/Resume the game

Screenshots

unstoppableknightgb.png unstoppableknightgb2.png

unstoppableknightgb3.png unstoppableknightgb4.png

Media

Unstoppable Knight V2.1 Gameplay (RafaGar96)

Compatibility

Tested on emulators: BGB, emulicious, SameBoy and mGBA.

Changelog

v2.2.2

  • Used explicit types for variables.
  • Used advancing pointers instead of using indexing each time in the loop.

v2.2.1

  • Turn off the sound when the game its paused to drain less battery and avoid an annoying sound..
  • Almost all the setup functions grouped on a single function.

v2.2

  • Removed the window layer from the Game Over screen.
  • Added a shield for the Knight. It protects you against the arrows and sometimes the bombs if you get the timing right. Press B to use it.

v2.1

  • New bomb' s sprites and animation.
  • Added an explosion animation for when the player collides with a bomb.
  • Refactor the code to improve its readability.

v2.0

  • Changed the color on the TitleScreen to match the color of the Knight's sprite.
  • Changed the speed movement of the orc. Now it moves faster to make it looks like it's trying to tackle the knight.
  • Added priority to the orc's sprites to avoid the sprite going under the obstacle sprites.
  • Added some code to make the orcs avoid the pits.
  • Added a new obstacle. The bombs. I'm working on a explosion animation for when the player collide with the bomb.

v1.4

  • Fixed a small bug on the game (A coin appearing on the grass at the beginning of the game).

v1.3

v1.2

  • Now it has music, since I'm just a beginner the song is really crappy. Gonna keep working on the music until I feel satisfied.

v1.1

  • Minor changes. Still no music.

v1.0

  • Monochromatic & color version.
  • Better collision box..
  • New SFX.

Credits

Song: An edited version of Twilight Drive from GB-Studio-Community-Assets's music folder.

External links

Advertising: