Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

UltimateTrainingModpack Overlay Switch

From GameBrew
UltimateTrainingModpack Overlay
Trainingmodpackoverlaynx.png
General
Authorjugeeya
TypeOverlays
Versionbeta
LicenseMixed
Last Updated2023/05/09
Links
Download
Website
Source

A custom overlay for the Switch that interfaces with the Training Modpack. This means the normal Switch overlay will no longer be overridden as was the case before.

The UltimateTrainingModpack is a Skyline plugin using cargo-skyline for adding features to the training mode. It interfaces with skyline-web to provide a menu for customizing training options.

Installation

Make sure you have nx-ovlloader and Tesla Menu installed.

Extract the zip file to the root of the SD card.

The button combination for starting up the menu is configurable in config/tesla/config.ini., but defaults to L+X+D-Pad Left.

User guide

Miscellaneous

  • Hitbox Visualization:
    • Currently, hitboxes and grabboxes are supported.
    • When visualization is active, other move effects are temporarily turned off for easier visualization.
  • Save States:
    • At any time in Training Mode, you can press Grab + Down Taunt to save the state of training mode.
    • This will save the position, state, and damage of each fighter, which can then be reverted to at any time with Grab + Up Taunt.
    • Use this instead of the built-in training mode reset.
  • Selecting Multiple Options:
    • Any submenu that allows you to toggle multiple options will randomize between only those options.
    • This is the vast majority of items in the menu detailed below, and it's a huge change that allows for really deep practice.

Mash section

  • Mash Toggles:
    • Note: Combine this with the shield toggles to force the CPU to perform options OoS when their shield is damaged!
    • CPUs will mash an option on the first frame possible out of hitstun.
    • Airdodge has specific logic that the CPU will also flash shield when landing.
  • Followup Toggles:
    • Set a mash option to perform directly after the one specified with Mash Toggles.
  • Mash in Neutral:
    • Set a CPU to mash specified option in neutral/idle state.

Left Stick section

  • Set DI:
    • CPUs DI in the direction specified, relative to the player's facing position.
  • Set SDI:
    • Works the same way as the DI toggle, but choose a direction for the CPU to SDI every 4 frames of hitlag.
  • Airdodge Direction
    • When a CPU is set to mash airdodge, it will use this direction as its airdodge direction.

Chase section

  • Ledge Option:
    • CPUs will perform a random ledge option among the selected options.
    • CPUs will also perform a defensive option after getting up.
  • Tech Option
    • CPUs will perform a random tech option among the selected options.
    • CPUs will also perform a defensive option after getting up.
  • Defensive Option
    • CPUs will perform the defensive option a CPU will perform after teching or getting up from the ledge, among the selected options.

Shield section

  • Shield Options:
    • Infinite: CPUs will hold a shield that does not deteriorate over time or by damage.
    • Hold: CPUs will hold a shield that does not deteriorate over time until hit for the first time.
  • Frame Advantage:
    • Currently only works on shield. Practice moves on shield to find out the frame advantage of the moves performed. Best used with Infinite Shield.
  • OOS Offset:
    • The CPU will delay until the specified number of hits to perform an OoS option.
  • OOS Reaction Time:

The CPU will delay a specified number of frames before performing an OoS option.

Aerials section

Edit how the CPU performs aerials.

  • Fast Fall.
  • Full Hops.
  • Falling Aerials.
  • Fast Fall Delay.
  • Specified in frames (from apex of CPU's jump).

Screenshots

trainingmodpackoverlaynx.png

trainingmodpackoverlaynx2.png

trainingmodpackoverlaynx3.png

External links

Advertising: