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Swordigo Vita | |
---|---|
General | |
Author | Rinnegatamante |
Type | Adventure |
Version | 1.1 |
License | Mixed |
Last Updated | 2024/12/07 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
This is a wrapper/port of Swordigo for the PS Vita. The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
Installation
Requirements:
- libshacccg.suprx (ShaRKBR33D)
- Kubridge
- FdFix OR repatch_ex.skprx
- Android game data files (tested with v1.4.6)
Installing the plugins:
- Install kubridge and FdFix by copying
kubridge.skprx
andfd_fix.skprx
to your taiHEN plugins folder (usuallyux0:tai
) and adding two entries to yourconfig.txt
under*KERNEL
:
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
- Note: Don't install fd_fix.skprx if you're using rePatch plugin.
- (Optional) Install PSVshell to overclock your device to 500Mhz.
- Install
libshacccg.suprx
, if you don't have it already, by following this guide.
Installng the game:
- Install the vpk from Release page.
- Obtain your copy of Swordigo legally for Android in form of an
.apk
file. - Open the apk with your zip explorer and extract the file
libswordigo.so
toux0:data/swordigo
. - Extract the
assets
folder from the.apk
insideux0:data/swordigo
. - Extract the
raw
folder fromres
folder of the.apk
insideux0:data/swordigo
. - (Optional) For trophies to be unlockable, install NoTrpDrm.
Screenshots
Known issues
When you gameover, you'll have to restart the app due to a weird issue in events processing in the game.
Changelog
v1.1
- Updated to latest vitaGL usage.
- Greatly improved performances thanks to circular vertex pool usage in vitaGL.
v1.0
- First Release.
Credits
- TheFloW for the original .so loader.
- CatoTheYounger for the screenshots and for testing the homebrew.
- BetterWinds for the Livearea assets.