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Super Dungeon Delve | |
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General | |
Author | ParallelProductions |
Type | Action |
Version | 1.0.1-vita.2 |
License | MIT License |
Last Updated | 2023/02/07 |
Links | |
Download | |
Website | |
Source | |
Super Dungeon Delve is a 2D dungeon crawl game with a retro style, created as a learning project to get started with the Godot Engine. The game is inspired by roguelikes and the 80s Gauntlet arcade game.
The objective of the game is to explore the "Dungeons of Generic Doom" as Sir Pixelot, collecting gold, defeating enemies (goblins, skeletons, slimes), and progressing through randomly generated levels.
The game also features collectable treasure and health potions, a hidden exit to the next level, and rare treasure rooms and "super monsters" with increasing probability as you progress deeper into the dungeon. The scope of the game was intentionally kept small in order to achieve a playable finished product.
Controls
Start - Pause
Cross - Select option, Attack
Left Analog - Move
Screenshots
Media
Super Dungeon Delve v1 (Ben Coleman)
Known issues
UI/text alignment issue, see changelog.
Changelog
v1.0.1-vita.2
What's Changed?
- Resolution Tweaked.
- UI's are fixed (But are broken on the first load, for example pause for the first time its broken, pause again its fine.)
- Fixed math calculations causing frame drops (Sometimes it still does).
- Framerate Improved.
What's Next?
- Study the code and possibly have Vita Exclusive enemy's.
- Finish Dungeon 60, Which is an alternate version that runs at 60 fps. (Both can be installed at once).
v1.0.1-vita.1
- FPS Still drops when calculations occur.
- LOTS OF UI ISSUES (Still readable, but this is due to the lowering of the resolution. This will be fixed later).
v1.0.1-vita
- FPS is not constant. Has zero optimizations and is a direct port.
- Lighting can glitch out in some areas but always fixes itself. (Think this may be due to using GLES2 as Fallback which is MANDITORY on Vita)
v1.0
- First Release.