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SuDokuL Wii U

From GameBrew
SuDokuL
Sudokulwiiu.png
General
AuthorMips96
TypePuzzle
Version1.3.3
LicenseMIT License
Last Updated2024/10/16
Links
Download
Website
Source

This is a Sudoku game made in C++ and SDL2. It's currently available for PC, Android, Wii U, Switch, Vita, and PSP.

Features

  • Play Sudoku puzzles of Easy, Normal, Hard, or Very Hard difficulty.
    • These puzzles are generated on-demand using a built-in algorithm; however, to eliminate computation time on weaker devices, Hard and Very Hard puzzles have been pre-generated.
  • Compatibility with mouse, keyboard, controller, and touch screen.
  • Various resolution options from 320x240 to 5120x2160.
  • Customizable scrolling background settings (size, scroll speed, angle).
  • Calm and envigorating MOD music to suit your mood.
  • Shaded text for a nice, 3D look.
  • Lightweight and runs on low-end devices.
  • Optional auto-fill cheat for assistance when stuck.

Installation

Copy the wiiu folder to the root of the SD card.

Controls

D-Pad/Left Stick or Touchscreen - Navigate

A or Tap - Confirm

B - Back

L/R - Previous/Next song

Start - Pause

Select - Quit to menu (while pause)

X/Y - Quick toggle mini-grid

Screenshots

sudokulwiiu2.png sudokulwiiu3.png

Compatibility

Compatible with:

Tiramisu Environment
Aroma Environment

Changelog

v1.3.3 2024/10/16

  • [Wii U] Fixed the home menu icon.
  • [Wii U] Hid the RPX version from the system menu in Aroma (now only WHUB shows).
  • [Wii U] Removed the Quit button from the WHUB build so you can now only quit from the Home button.
    • Quitting from in-game previously caused a softlock in Aroma; the RPX (Homebrew Launcher) build still has this option.
    • For the same reason, also reworked the "Exit Game and Apply Changes" button on the WHUB build into a "Save Changes (Restart To Apply)" button.
  • [Wii U] Pressing L/R to change music no longer immediately saves the music index.
    • SDL2 counts the home button menu's "Close Software" button as an L button press for some reason, so quitting with this method would also change+save the song index; removing the save fixes this.

v1.3.2 2024/05/02

  • Fixes + Polish:
    • [Vita] Fixed a save data bug.
    • [Vita, Wii U] Fixed the Touch Screen option being missing from the Controls menu.
    • [PC, Linux] Adjusted keyboard input so it works as intended on non-Windows machines.

v1.3.1 2024/04/16

  • In case you missed it:
    • The following new ports were retroactively added to v1.3, but are included from the start in this release: Wii, Gamecube, Linux, and FunKey.
    • SuDokuL is now fully compatible with SDL1.
  • New Additions:
    • Added Frame Rate setting; this game can already run fine at max framerate on all systems, but a lower framerate could result in better battery life on handhelds.
    • Enabled VSync.
    • [WII] Added analog input for Classic Controller.
    • [Wii] Onscreen cursor now rotates with Wii Remote accelerometer.
  • Fixes + Polish:
    • Removed Integer Scale setting; this was already unused on consoles, and recent changes made it redundant on PC.
    • Increased minimum outline size for header text and grid numbers; this makes resolutions below 480p more readable.
    • Rearranged some text for 1:1 screens.
    • Polish and code cleanup.
    • [PC] Key to toggle fullscreen has been changed from F to F11 or R3 on controller.
    • [PC] Removed the dividers on the Controls screen (they were already removed from consoles, might as well make it consistent).
    • [Wii] Adjusted controls; Start/+ is now always Pause.
    • [Wii] Fixed pointer controls bring inaccurate at certain resolutions.
    • [Gamecube, FunKey] Fixed a minor bug in the Controls menu.
    • [Vita, Wii U, Switch, FunKey] Increased default background size.
    • [FunKey] Fixed the background direction being incorrect for some angles.

v1.3 2024/03/06

  • Added save data support; quit a game and come back to it later!
  • Added a new cheat: Press B then Y (or Backspace then Period on keyboard) four times to clear all mistakes.
  • Added Native screen scaling options that can match either your entire screen or a specific aspect ratio.
  • Added 7 new background patterns.
  • Added one new song.
  • Added support for 1:1 displays at resolutions of 240x240 and above.
    • Also removed 21:9 option; you can still use the new Native setting to achieve this.
  • All game assets are now compiled into the executable, meaning fewer files to manage and faster initial load times on consoles.
  • Cheats can now be accessed on mouse/touch-only devices by tapping the first (for cheat 1) or second (for cheat 2) icon on the sidebar eight times.
  • In addition to pressing R like before, you can now also change the current song by tapping the third icon on the sidebar three times.
  • Lots of polish and code cleanup.
  • Updated SDL2 on all systems.
  • [PSP] Reduced font size at full resolution (it looks cleaner).
  • [Wii U] Now supports up to 1080p thanks to recent SDL2 updates.
  • [Wii U] Added WHUB to release.

v1.2 2022/04/12

  • Ported to PSP!
    • I'm not sure if this works on a real PSP-1000 (the model with less RAM). It should work - it runs in PPSSPP set to PSP-1000 mode - but I haven't tested it myself on a real 1000 model.
  • Added integer scaling option (enabled by default) for resolutions that are smaller than the actual screen resolution.
    • This replaces the old Fullscreen menu option (PC users can still toggle fullscreen by pressing F).
    • This does nothing on Android since the Android version always runs at native resolution; instead, Android gets a toggle for showing/hiding the top status bar.
  • When using a resolution that's smaller than the screen's resolution, the window is now rendered to the center of the screen, meaning consoles can now make better use of smaller resolutions.
    • This does not work on PSP since its version of SDL_RenderSetViewport() doesn't work properly.
    • (Suggestion for handheld Switch and Wii U gamepad users - try setting the resolution to 720p/480p resolution respectively with integer scaling turned off for (very close to) native resolution on handheld! Widescreen 240p also looks great on these systems).
  • Added a loading screen upon booting the game instead of staying on a blank screen until everything is loaded.
  • Added 240p, 272p, and 544p logos so the logo now looks clearer on those displays (like the Vita).
  • Added a few more resolution options.
  • Adjusted grid number positions on Vita so they don't bleed into the grid.
  • Fixed a bug involving mouse/touch controls when used alongside button controls.
  • Fixed the background randomly jumping around upon loading a puzzle.
  • Pressing L/R to change songs now saves the current song setting.
  • The controls screen now properly reflects swapped Confirm/Back buttons.
  • Reduced number of button presses required for the cheat from 10 to 8.
  • A LOT of other polish/minor bug fixes.

v1.12 2022/03/21

New additions:

  • Ported to Android!
  • Added analog input.
  • Assorted polish + code refactoring.

Two notes about the Android version:

  • Even though this game can be played with only a touch screen, button controls are strongly recommended.
  • I assume this works fine on many different devices and Android versions, but the only real Android device this has been tested on is a Retroid Pocket 2+ running Android 9.

v1.1 2021/10/04

  • [Hotfix 10/5/21 - fixed Switch icon.]
  • Ported to Switch and Vita!
  • Added controls menu.
    • Swap A and B button functionality.
    • Enable/disable touch input.
  • Added max timeout to puzzle generation; if this timeout is met, a pre-generated puzzle is loaded instead.
  • Added version number to title screen.
  • Added an icon for the PC version.
  • Minor polish/bug fixes.

v1.0 2021/10/03

  • First release.

External links

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