More actions
SuDokuL | |
---|---|
General | |
Author | Mips96 |
Type | Puzzle |
Version | 1.3.3 |
License | MIT License |
Last Updated | 2024/10/16 |
Links | |
Download | |
Website | |
Source | |
This is a Sudoku game made in C++ and SDL2. It's currently available for PC, Android, Wii U, Switch, Vita, and PSP.
Features
- Play Sudoku puzzles of Easy, Normal, Hard, or Very Hard difficulty.
- These puzzles are generated on-demand using a built-in algorithm; however, to eliminate computation time on weaker devices, Hard and Very Hard puzzles have been pre-generated.
- Compatibility with mouse, keyboard, controller, and touch screen.
- Various resolution options from 320x240 to 5120x2160.
- Customizable scrolling background settings (size, scroll speed, angle).
- Calm and envigorating MOD music to suit your mood.
- Shaded text for a nice, 3D look.
- Lightweight and runs on low-end devices.
- Optional auto-fill cheat for assistance when stuck.
Installation
Copy the wiiu folder to the root of the SD card.
Controls
D-Pad/Left Stick or Touchscreen - Navigate
A or Tap - Confirm
B - Back
L/R - Previous/Next song
Start - Pause
Select - Quit to menu (while pause)
X/Y - Quick toggle mini-grid
Screenshots
Compatibility
Compatible with:
Tiramisu Environment
Aroma Environment
Changelog
v1.3.3 2024/10/16
- [Wii U] Fixed the home menu icon.
- [Wii U] Hid the RPX version from the system menu in Aroma (now only WHUB shows).
- [Wii U] Removed the Quit button from the WHUB build so you can now only quit from the Home button.
- Quitting from in-game previously caused a softlock in Aroma; the RPX (Homebrew Launcher) build still has this option.
- For the same reason, also reworked the "Exit Game and Apply Changes" button on the WHUB build into a "Save Changes (Restart To Apply)" button.
- [Wii U] Pressing L/R to change music no longer immediately saves the music index.
- SDL2 counts the home button menu's "Close Software" button as an L button press for some reason, so quitting with this method would also change+save the song index; removing the save fixes this.
v1.3.2 2024/05/02
- Fixes + Polish:
- [Vita] Fixed a save data bug.
- [Vita, Wii U] Fixed the Touch Screen option being missing from the Controls menu.
- [PC, Linux] Adjusted keyboard input so it works as intended on non-Windows machines.
v1.3.1 2024/04/16
- In case you missed it:
- The following new ports were retroactively added to v1.3, but are included from the start in this release: Wii, Gamecube, Linux, and FunKey.
- SuDokuL is now fully compatible with SDL1.
- New Additions:
- Added Frame Rate setting; this game can already run fine at max framerate on all systems, but a lower framerate could result in better battery life on handhelds.
- Enabled VSync.
- [WII] Added analog input for Classic Controller.
- [Wii] Onscreen cursor now rotates with Wii Remote accelerometer.
- Fixes + Polish:
- Removed Integer Scale setting; this was already unused on consoles, and recent changes made it redundant on PC.
- Increased minimum outline size for header text and grid numbers; this makes resolutions below 480p more readable.
- Rearranged some text for 1:1 screens.
- Polish and code cleanup.
- [PC] Key to toggle fullscreen has been changed from F to F11 or R3 on controller.
- [PC] Removed the dividers on the Controls screen (they were already removed from consoles, might as well make it consistent).
- [Wii] Adjusted controls; Start/+ is now always Pause.
- [Wii] Fixed pointer controls bring inaccurate at certain resolutions.
- [Gamecube, FunKey] Fixed a minor bug in the Controls menu.
- [Vita, Wii U, Switch, FunKey] Increased default background size.
- [FunKey] Fixed the background direction being incorrect for some angles.
v1.3 2024/03/06
- Added save data support; quit a game and come back to it later!
- Added a new cheat: Press B then Y (or Backspace then Period on keyboard) four times to clear all mistakes.
- Added Native screen scaling options that can match either your entire screen or a specific aspect ratio.
- Added 7 new background patterns.
- Added one new song.
- Added support for 1:1 displays at resolutions of 240x240 and above.
- Also removed 21:9 option; you can still use the new Native setting to achieve this.
- All game assets are now compiled into the executable, meaning fewer files to manage and faster initial load times on consoles.
- Cheats can now be accessed on mouse/touch-only devices by tapping the first (for cheat 1) or second (for cheat 2) icon on the sidebar eight times.
- In addition to pressing R like before, you can now also change the current song by tapping the third icon on the sidebar three times.
- Lots of polish and code cleanup.
- Updated SDL2 on all systems.
- [PSP] Reduced font size at full resolution (it looks cleaner).
- [Wii U] Now supports up to 1080p thanks to recent SDL2 updates.
- [Wii U] Added WHUB to release.
v1.2 2022/04/12
- Ported to PSP!
- I'm not sure if this works on a real PSP-1000 (the model with less RAM). It should work - it runs in PPSSPP set to PSP-1000 mode - but I haven't tested it myself on a real 1000 model.
- Added integer scaling option (enabled by default) for resolutions that are smaller than the actual screen resolution.
- This replaces the old Fullscreen menu option (PC users can still toggle fullscreen by pressing F).
- This does nothing on Android since the Android version always runs at native resolution; instead, Android gets a toggle for showing/hiding the top status bar.
- When using a resolution that's smaller than the screen's resolution, the window is now rendered to the center of the screen, meaning consoles can now make better use of smaller resolutions.
- This does not work on PSP since its version of SDL_RenderSetViewport() doesn't work properly.
- (Suggestion for handheld Switch and Wii U gamepad users - try setting the resolution to 720p/480p resolution respectively with integer scaling turned off for (very close to) native resolution on handheld! Widescreen 240p also looks great on these systems).
- Added a loading screen upon booting the game instead of staying on a blank screen until everything is loaded.
- Added 240p, 272p, and 544p logos so the logo now looks clearer on those displays (like the Vita).
- Added a few more resolution options.
- Adjusted grid number positions on Vita so they don't bleed into the grid.
- Fixed a bug involving mouse/touch controls when used alongside button controls.
- Fixed the background randomly jumping around upon loading a puzzle.
- Pressing L/R to change songs now saves the current song setting.
- The controls screen now properly reflects swapped Confirm/Back buttons.
- Reduced number of button presses required for the cheat from 10 to 8.
- A LOT of other polish/minor bug fixes.
v1.12 2022/03/21
New additions:
- Ported to Android!
- Added analog input.
- Assorted polish + code refactoring.
Two notes about the Android version:
- Even though this game can be played with only a touch screen, button controls are strongly recommended.
- I assume this works fine on many different devices and Android versions, but the only real Android device this has been tested on is a Retroid Pocket 2+ running Android 9.
v1.1 2021/10/04
- [Hotfix 10/5/21 - fixed Switch icon.]
- Ported to Switch and Vita!
- Added controls menu.
- Swap A and B button functionality.
- Enable/disable touch input.
- Added max timeout to puzzle generation; if this timeout is met, a pre-generated puzzle is loaded instead.
- Added version number to title screen.
- Added an icon for the PC version.
- Minor polish/bug fixes.
v1.0 2021/10/03
- First release.
External links
- GitHub - https://github.com/Mips96/SuDokuL/
- ForTheUsers - https://hb-app.store/wiiu/SuDokuL