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Shadow Volumes PSP

From GameBrew
Shadow Volumes
Shadowvolumepsp.png
General
AuthorMcZonk
TypeDemos
Version2005
LicenseMixed
Last Updated2005/08/14
Links
Download
Website

Shadow volumes example for the PSP.

It used the stencil buffer to cast shadow volumes. This technique is used in the most modern 3d engines like the doom3 engine to cast realistic shadows. The effect is impressing but it is very expensive. The PSP has to do a lot of extra calulations for this. The workload for GPU is al least tripled.

Screenshots

shadowvolumepsp3.png

shadowvolumepsp2.png

External links

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