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Shadow Volumes | |
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General | |
Author | McZonk |
Type | Demos |
Version | 2005 |
License | Mixed |
Last Updated | 2005/08/14 |
Links | |
Download | |
Website | |
Shadow volumes example for the PSP.
It used the stencil buffer to cast shadow volumes. This technique is used in the most modern 3d engines like the doom3 engine to cast realistic shadows. The effect is impressing but it is very expensive. The PSP has to do a lot of extra calulations for this. The workload for GPU is al least tripled.
Screenshots
External links
- PSP-Arena - http://www.psp-arena.net/site/index.php