More actions
Sha-Shlik | |
---|---|
General | |
Author | Widdy |
Type | Puzzle |
Version | 2003 |
License | Freeware |
Last Updated | 2003/12/17 |
Links | |
Download | |
Website | |
Sha-Shlik is a Mah-Jongg Solitaire with pretty hicolor graphics, it was the very first Gameboy Advance game by Widdy.
Controls
Hold L/R - Move the cursor at double speed
A - Select tile
Start - Start game
Screenshots
Compatibility
Tested on both real hardware (recommended) and with the VisualBoyAdvance emulator.
Known issues
It still has some minor glitches and missing features, but it is perfectly playable.
Changelog
Beta 031217
- Hold the L or R button to move the cursor at double speed now, as this guy from dreamcast-scene.com suggested.
Beta 031209
- Added some sprite movement to the "Game Completed" screen.
- Using more GBA hardware specific features now.
Beta 031208
- Changed "Game Over" screen, some sprite movement there now.
- Noticed I wasted about 10kB, cleaned that up.
Beta 031207
- Remapped joypad, the B button deselects tiles now, START (guess what) starts a new game.
- Removed a minor graphics glitch.
- Optimized tile pair checking routine.
- Removed a bug noone noticed.
Beta 031126
- Removed more graphics glitches, aaaalmost done.
Beta 031119
- Added routine that checks remaining tile pairs.
- Added "Game Over" screen.
Beta 031110
- Added the "Game completed" screen.
- Improved the text renderer.
- Fixed some possible graphics glitches (still a lot of glitches left).
- Reorganized some routines.
Beta 031104
- Continued cleaning up and optimizing the code, much potential here.
Beta 031103
- Improved random number generator, more or less perfect now.
- Fixed more graphics glitches, still some left.
- Started cleaning up and optimizing the code.
Beta 031030
- Fixed some graphics glitches.
- New mouse pointer sprite.
Beta 031027
- First "public" release.
External links
- Author's website - http://www.widdy.de (archived)