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SQRXZ 2 | |
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General | |
Author | Retroguru |
Type | Platform |
Version | 1.00 (unsigned) |
License | Mixed |
Last Updated | 2013/11/10 |
Links | |
Download | |
Website | |
SQRXZ 2 - Two Seconds Until Death is a freeware Jump n'Run game which requires a sharp mind and fast reflexes high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund and John Holmvall.
The game was submitted to the PSP Homebrew Game Competition 2013 (2nd place).
Features
- Tough challenging gameplay - Extremely difficult; not for weaklings.
- Retro graphics.
- Hidden passages to discover.
- 10 tricky n' hard levels.
- 11 marvellous chiptunes.
- Top 10 highscore.
- Infinite continue mode, which you will need badly in order to practise.
User guide
Story
Another day another journey...
As living on planet earth and its surrounding solar system seemed boring Sqrxz decided to check out another location in the universe.
Just in case and to be extra careful he took a pocketful of emeralds with him to keep him in ready cash, but after starting his exciting journey he realised all his emeralds are suddenly missing.
Retracing his steps Sqrxz notices mysterious creatures popping up all over the place to hinder him in his search...
Oh what troublesome days... Help poor Sqrxz get back all his emeralds.
Sqrxz ports on PSP
Controls
Left/Right - Movement
Cross - Jump
Screenshots
Media
[Trailer] Sqrxz 2 - Two seconds until death (PixelProspector)
Changelog
v1.00 November 2013
- Rewritten frameskip code.
- Normalized sfx.
- Fixed configuration saving.
- Added settings to define screensize (System/OS depending).
- New option to switch between combine up controls with jump or not (this option will come in handy for joystick players only).
v0.80 December 2010
- First public release.
Credits
Core Team:
- Rodolphe Boixel(Thor) - Main code.
- Shahzad Sahaib(Kojote) - Producer, Levels, Beta-Test.
- Simon Butler - Pixel graphics.
- Alexander Wiklund - Music / Chiptunes.
- Jane Mumford (Jayne) - Mascot drawing.
Porters:
- Rodolphe Boixel (Thor) - Windows (32-bit), Linux (32-bit), Linux (64-bit), PSP, Wiz.
- Frank Wille(phx) - Amiga OS4, MorphOS, NetBSD x86, Amiga OCS (Rewrites).
- Xavier Vajello(Indiket) - Dreamcast, Mac OS X (Intel).
- Scott Smith (Pickle) - Caanoo, Pandora, GP2x.
- Artur Rojek(zear) - GCW Zero, Dingoo A320 (OpenDingux).
- James Higgs(Jum) - Raspberry Pi.
- Yannick Erb - AROS.
- Sergei Kolesnikov(Exl) - MotoMAGX.
Helping Hands:
- Simon - Trailer.
- Andrew Lemon (ne7) - ASCII art for readme file.
- Denny Mueller(Mulle) - Wordpress Template for the Webpage
Third Party Credits:
- Sqrxz uses code of the following Open-Source projects in an unmodified form: SDL, SDL_Mixer, libmodplug and zlib.
- The use of those libraries is also promoted with a screen "ingame". If anyone wants to have the object files, feel free to ask.
Music Tracklist:
- "Title Music" and "Level Complete Jingle" plus ingame music (see list) made by Wiklund/Fairlight.
- Level 1 - Go, Sqrxz!
- Level 2 - Watchout (Part 2).
- Level 3 - Stressed.
- Level 4 - Faster.
- Level 5 - Watchout.
- Level 6 - In A Hurry.
- Level 7 - Sqrxz 2.
- Level 8 - Journey.
- Level 9 - Run Run Run.
- Level 10 - Chaos.
Alex wants to greet all his mates in Fairlight, Nyhlin, Xylo, Joule, Malmen, Michu, Zabutom, Maktone, Michiel, An-cat-max and the ones he forgot.
External links
- Author's website - https://www.retroguru.com/sqrxz2/
- Official website - https://www.sqrxz.de/sqrxz-2/