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Reverb PSP

From GameBrew
Reverb
Reverbpsp.png
General
AuthorChrisp6825
TypePuzzle
Version1.2
LicenseMixed
Last Updated2008/05/06
Links
Download
Website
Source

Reverb is a puzzle homebrew game based on the Flash game Compulse.

User guide

This game is about trying to get the white ball into the big purple one while fighting gravity and friction with anti-gravity blocks.

You also want to get to the finish point with the shortest run, least amount of anti-gravity blocks, and fastest build time.

You have to avoid obstacles like bombs, walls, and traps, while jumping through portals and grabbing keys.

Controls

In game:

D-Pad or Analog - Move the mouse

L+Analog - Move the mouse slower

Cross - Press and hold on the boxes to make new ones and place around on the course

Circle - Reset the level

Square - Delete the top block under the mouse

Start - Release the ball

Select - Pause the game

Pause menu:

Select - Resume the game

Up/Down - Change the selection

Screenshots

reverbpsp2.png

reverbpsp3.png

Changelog

1.2 2008/05/06

  • Added main menu and in game pause-menu.
  • Added background music.
  • Added somewhat of a H.U.D.
  • "One-way" walls and floors.
  • Option to turn music on or off.
  • Fixed exit function (used to exit to Lowser if it was running, else it crashed).
  • Some graphic updates.
  • Timer now counts on how long it takes to finish the level (used to count how long it took ball to get to finish).
  • Shows number of used blocks.
  • Shows the expected number of blocks to use to finish the level, plus a challenge number also.
  • Small improvements in physics and gravity.
  • Greyed out menu items show what is expected in next release.
  • Some bug fixes.
  • Known Bugs:
    • Death animation (stars) slowed down a bit. This is to keep the game from slowing down until I find a way around it.
    • Usual collision limitations.
    • timer will sometimes jump up an extra 7000 seconds, for some unknown reason.
    • If more than one green/ yellow block is placed, it increases the strength of a single one. Still counts the new block.
    • Game slows down a small bit if block count is around 15 or 16.

First Update 2008/04/26

  • Added Bombs, Death animations (stars).
  • Changed squares to balls.
  • Small speed up.
  • 5 levels.
  • Some bug fixes.

2008/04/28

  • Initial release.

External links

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