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RPG-Action PSP

From GameBrew
RPG-Action
Rpgpspcasa.png
General
AuthorCasaproduction
TypeDemos
Version0.03
LicenseMixed
Last Updated2007/11/05
Links
Download
Website
Source

This is an RPG-action project for the PSP programmed using the OSLIB library. The game aims to follow a style similar to Secret of Mana or Shining Force. As of now, both the title and the storyline are still under development.

Features

  • Core Functionalities:
    • 2D Collision Detection.
    • Map Management with Multi-layer Support:
      • Background.
      • Character Layer.
      • Foreground.
      • Special Effects (e.g., fog).
  • Tile System:
    • Static Tiles.
    • Animated Tiles.
    • Dynamic Tiles: Drawn in real-time.
  • Scripting and AI:
    • Integration of Lua Scripting for enhanced flexibility.
    • A Algorithm Implementation* for pathfinding.
    • AI-Controlled Second Player.
  • Audio Integration:
    • Support for Sound Effects.
  • RPG Gameplay Mechanics:
    • Inventory Management.
    • Experience System for character progression.
    • Status Management for RPG-like attributes.

Controls

Analog - Move

Cross - Attack

Select - Display mini map (hold select)

Start - Main menu

Hold - Screenshot

Screenshots

rpgpspcasa2.png

rpgpspcasa3.png

rpgpspcasa4.png

Changelog

v0.03 2007/11/05

  • Add AutoTile.
  • Add player's death.
  • game structure completely different.
  • Collision modified.
  • Add combo (X 3 times).
  • Add dogde, miss and critical.
  • Add language selction (English, french) in option menu.
  • Add option menu : - language
    • D-Pad or joystick.
    • joystick deadzone.
    • HUD transparency.
  • Add game menu in game (start).
  • Add save option preferences.
  • Add panorama and fog.
  • Add mini map in game (hold select).
  • Lasted version of psptoolchain and d'oslib (2.00 beta) used.
  • Add game over.
  • Add ennemis can attack.
  • Add projectile.
  • Add effect.
  • Some sprites modified.
  • Add some maps.

v0.02 2006/11/20

  • Added basic features:
    • Health and experience management.
    • Introduced enemies (though they cannot yet attack).
    • Added collision detection with enemies.
    • Included sound effects.
    • Improved certain graphics.
  • Bug Fixes:
    • Overhauled exit handling.
    • Resolved crash issue when pressing the HOME button.

v0.01 2006/10/23

  • Initial version: a demonstration of early progress.
  • Known bugs exist for feedback and fun (see readme.txt for details).

External links

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