Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

PSPTris

From GameBrew
PSPTris
Psptris.png
General
AuthorSandberg, Semtex199, Prophet
TypePuzzle
Version0.9a
LicenseGPL-2.0
Last Updated2006/06/18
Links
Download
Website

PSPTris is a homebrew puzzle game featuring the classic Tetris and a color matching mode.

It was entered into the Fourth Creation Game Competition (2nd place).

User guide

How to play

Game types:

  • Classic - The classic Tetris game that we all know and love.
  • Color - In this game you'll have to match 2 or more balls in the same color.
  • Original - The same as Classic but with the screen rotated 90 degrees.

Points:

  • Dropping the brick gives 5 points.
  • 1 line = 10 * level
  • 2 line = 40 * level
  • 3 line = 80 * level
  • 4 line = 120 * level

Color

In the game use the Analog stick for moving the selection. The game will mark equal matching colors automatically.

Use Cross for selecting a match. This will remove all the matching colors, shift down the rows and add new bricks at the top.

Use Triangle for automatically move to a legal match. Please note that this will only be possible every 5 seconds and it will cost you 500 point (below 500 point you will not be able to use this feature).

Points:

  • The points are not linear, i.e. removing 2 times 2 balls will give less points than removing 1 x 4 balls.
  • The formula for the points are : points(N) = N*10 + (N-1)*10 .. + 10
  • e.g. : 2 balls gives 2*10 + 1*10 = 30 points, and 4 balls give 4*10 + 3*10 + 2*10 + 1*10 = 100 points.

Original

In this mode the screen are rotated and thus the keys are assigned differently than in the classical game mode.

Points:

  • Dropping the brick gives 5 points.
  • 1 line = 10 * level
  • 2 line = 40 * level
  • 3 line = 80 * level
  • 4 line = 120 * level

User defined music

To listen to your own modules during the game, place the modules in the /PSPTris/Music/ folder and name the modules ingame_xxx, i.e. if you have a moduled called mymod.mod rename it to ingame_mymod.mod.

The player supports at least .mod and .xm files. It should support other types as well (like .it etc.) but I haven't tested those, so I don't know if they actually works.

When the game starts it will randomly choose a module among the available modules.

Controls

Start - End the intro sequence

Menus:

Up/Down - Navigate

Cross - Confirm

Select - Display game version

Classic/Original:

Left/Right/Down - Move the bricks

Up - Drop the current brick

Cross or L/R - Rotate the current brick

Start - Pause

Color:

Analog - Move selection

Cross - Select a match

Triangle - Automatically move to a legal match (cost 500 points)

Highscore screen:

Analog+Cross/Circle/Triangle/Square - Input letter or number

L - Switch to numbers mode

Hold R - (In letter mode) Use capital letters

D-Pad Down - Enter (store the highscore)

D-Pad Left - Select next character

D-Pad Right - Select previous character

Screenshots

psptris2.pngpsptris3.png

psptris4.pngpsptris5.png

Changelog

Version 0.9a 2006/06/18

Fixes:

  • Replaced internal random number algorithm with the PSPs native functionality. Should give more randomness.
  • Fixed the rotation of the L shaped bricks.
  • Color game exits incorrect when no more options are available ?
  • Crash when pressing Enter on the highscore list ?
  • Clear exploding list on game exit.

Features:

  • New game type, where the screen is rotated 90 degrees and with a 10 x 18 playfield.
  • The gametype is now selected via start, instead of via it's own menu.
  • Endgame tune are played while entering names on the highscore screen.

Version 0.61 2006/05/22

Fixes:

  • Bugfix in highscore screen where the name wasn't shown.
  • Exit via home-button now works again.
  • Selecting pause on the OSK caused the text not to render.
  • Highscores were written in the parent dir in the plugin version.
  • Modified the displaylists, which reduces the memory consumption by 1.5 MB.

Features:

  • Implemented support to use PSPTris as a plugin to PSPRadio.
  • Exit option has been added to the menu.
  • Exit to menu from the pause screen.
  • Added support for user defined music. (see readme.txt)

Version 0.6 2006/05/07

Fixes:

  • The keyhandling are more responsive (quicker) in the game.
  • The blockhandling has been rewritten, so rotation etc. should work correct now.
  • Better handling when entering highscores (it automatically selects next position after having entered a character).
  • Updated the danzeff OSK so that it doesn't need the transperant images. This saves 1 MB of system memory. (the transperancy still works).
  • Mute the music while the game is paused.
  • Update the bricks so that there are more differences in the colors.

Features:

  • New gametype has been added (matching colors).
  • Game instructions added to the menu.
  • A line counter has been added to the classic game.
  • Exploding effect added when removing lines/balls.
  • Sounds effects has been added to the game.

Version 0.5 2006/04/29

  • Initial release (so everything is new).

Credits

Coding by Sandberg.

Graphics by Semtex199.

Music by Prophet.

Greetings and thanks to:

  • PSPDEV Team - Amazing work you've done.
  • Tyranid - for creating PSPLink. This saves me sooo much time.
  • Danzel - Thanks for letting me use your OSK. It works perfect.

External links

Advertising: