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PSPTris

From GameBrew
PSPTris
Psptris.png
General
AuthorSandberg, Semtex199, Prophet
TypePuzzle
Version0.9a
LicenseGPL-2.0
Last Updated2006/06/18
Links
Download
Website

PSPTris is a homebrew puzzle game featuring the classic Tetris and a color matching mode.

It was entered into the Fourth Creation Game Competition (2nd place).

User guide

How to play

Game types:

  • Classic - The classic Tetris game that we all know and love.
  • Color - In this game you'll have to match 2 or more balls in the same color.
  • Original - The same as Classic but with the screen rotated 90 degrees.

Points:

  • Dropping the brick gives 5 points.
  • 1 line = 10 * level
  • 2 line = 40 * level
  • 3 line = 80 * level
  • 4 line = 120 * level

Color

In the game use the Analog stick for moving the selection. The game will mark equal matching colors automatically.

Use Cross for selecting a match. This will remove all the matching colors, shift down the rows and add new bricks at the top.

Use Triangle for automatically move to a legal match. Please note that this will only be possible every 5 seconds and it will cost you 500 point (below 500 point you will not be able to use this feature).

Points:

  • The points are not linear, i.e. removing 2 times 2 balls will give less points than removing 1 x 4 balls.
  • The formula for the points are : points(N) = N*10 + (N-1)*10 .. + 10
  • e.g. : 2 balls gives 2*10 + 1*10 = 30 points, and 4 balls give 4*10 + 3*10 + 2*10 + 1*10 = 100 points.

Original

In this mode the screen are rotated and thus the keys are assigned differently than in the classical game mode.

Points:

  • Dropping the brick gives 5 points.
  • 1 line = 10 * level
  • 2 line = 40 * level
  • 3 line = 80 * level
  • 4 line = 120 * level

User defined music

To listen to your own modules during the game, place the modules in the /PSPTris/Music/ folder and name the modules ingame_xxx, i.e. if you have a moduled called mymod.mod rename it to ingame_mymod.mod.

The player supports at least .mod and .xm files. It should support other types as well (like .it etc.) but I haven't tested those, so I don't know if they actually works.

When the game starts it will randomly choose a module among the available modules.

Controls

Start - End the intro sequence

Menus:

Up/Down - Navigate

Cross - Confirm

Select - Display game version

Classic/Original:

Left/Right/Down - Move the bricks

Up - Drop the current brick

Cross or L/R - Rotate the current brick

Start - Pause

Color:

Analog - Move selection

Cross - Select a match

Triangle - Automatically move to a legal match (cost 500 points)

Highscore screen:

Analog+Cross/Circle/Triangle/Square - Input letter or number

L - Switch to numbers mode

Hold R - (In letter mode) Use capital letters

D-Pad Down - Enter (store the highscore)

D-Pad Left - Select next character

D-Pad Right - Select previous character

Screenshots

psptris2.png psptris3.png

psptris4.png psptris5.png

Changelog

Version 0.9a 2006/06/18

Fixes:

  • Replaced internal random number algorithm with the PSPs native functionality. Should give more randomness.
  • Fixed the rotation of the L shaped bricks.
  • Color game exits incorrect when no more options are available ?
  • Crash when pressing Enter on the highscore list ?
  • Clear exploding list on game exit.

Features:

  • New game type, where the screen is rotated 90 degrees and with a 10 x 18 playfield.
  • The gametype is now selected via start, instead of via it's own menu.
  • Endgame tune are played while entering names on the highscore screen.

Version 0.61 2006/05/22

Fixes:

  • Bugfix in highscore screen where the name wasn't shown.
  • Exit via home-button now works again.
  • Selecting pause on the OSK caused the text not to render.
  • Highscores were written in the parent dir in the plugin version.
  • Modified the displaylists, which reduces the memory consumption by 1.5 MB.

Features:

  • Implemented support to use PSPTris as a plugin to PSPRadio.
  • Exit option has been added to the menu.
  • Exit to menu from the pause screen.
  • Added support for user defined music. (see readme.txt)

Version 0.6 2006/05/07

Fixes:

  • The keyhandling are more responsive (quicker) in the game.
  • The blockhandling has been rewritten, so rotation etc. should work correct now.
  • Better handling when entering highscores (it automatically selects next position after having entered a character).
  • Updated the danzeff OSK so that it doesn't need the transperant images. This saves 1 MB of system memory. (the transperancy still works).
  • Mute the music while the game is paused.
  • Update the bricks so that there are more differences in the colors.

Features:

  • New gametype has been added (matching colors).
  • Game instructions added to the menu.
  • A line counter has been added to the classic game.
  • Exploding effect added when removing lines/balls.
  • Sounds effects has been added to the game.

Version 0.5 2006/04/29

  • Initial release (so everything is new).

Credits

Coding by Sandberg.

Graphics by Semtex199.

Music by Prophet.

Greetings and thanks to:

  • PSPDEV Team - Amazing work you've done.
  • Tyranid - for creating PSPLink. This saves me sooo much time.
  • Danzel - Thanks for letting me use your OSK. It works perfect.

External links

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