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Neo Racing Genesis | |
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General | |
Author | Dan Prati |
Type | Racing |
Version | 0.21 |
License | Mixed |
Last Updated | 2001/12/27 |
Links | |
Download | |
Website | |
Neo Racing Genesis is a racing game tech demo. The main inspiration was the classic Sega arcade game OutRunners.
There is no real gameplay in place at this time, although there are rudimentary controls so you can interact with it.
User guide
Back story
Neo Racing Genesis is a near-future car racing game. Soaring oil prices and chronic pollution have resulted in the ban of internal combustion engine vehicles, and as a result all cars are now electric.
Thanks to recent advances in super-conductor technology (most of which were made by the Tektonics Research Corporation), compact electro-magnetic "linear motors" now enable cars to achieve high speeds with great efficiency and responsiveness.
With the revival of high-powered motor vehicles, car racing is now reborn for a new generation. This is the Neo Racing Genesis.
Game modes
Currently, the game features only one game mode, one vehicle, and three tracks to choose from. The tracks are:
Tech Test - This is simply a test track for the game engine and demonstrates several of the graphical features, including different road surfaces.
Easy Oval - A simple oval track, on tarmac, with a couple of hills.
Dark Future - A night-time track demonstrating the depth-shading as well as the road lighting effects. The road surface on this track is known as Geo-Plate; an experimental road system made up of interlocking hexagonal plates of a new superconducting material designed by Tektonics Research.
Controls
Menu:
D-Pad - Move the track select cursor
A/Start - Begin racing
B - Go back to the title screen
In game:
A - Accelerate
B - Brake
Left/Right - Move the car sideways (there is no real steering as yet)
Start - Quit back to the title screen
Screenshots
Online emulator
Game Boy Advance | Keyboard |
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Compatibility
Tested on:
Hardware (perfect - tested using Flash Advance Linker)
Boycott Advance v22r (best emulator - works perfectly)
VisualBoy Advance v0.7 (a bit glitchy, but playable)
Mappy VM v0.7 (doesn't work on v0.8 - interrupts appear to be broken?)
iGBA v0.8 (doesn't support sprite scaling)
Credits
The most profound thanks to Eloist, Agent_Q, Nokturn, Dovoto, and all the other legendary people that documented the guts of Nintendo's marvellous handheld before/just-after its release, and gave the rest of us a place to start.
Also extreme thanks to Julien 'Gollum' Frelat and the Boycott Advance team, as well as the Bottled Light team (authors of Mappy VM).
Further thanks go to GBADev.org for providing us all with so many wonderful GBA resources.
Thanks to all the GBA demo coders out there for being a continual source of inspiration.
Thanks go to Lik-Sang just for being the best damn place to buy import games and hardware.
Thanks to Nintendo (again) for yet another piece of exceptional hardware (and making it nice and easy to program too).
Also, special thanks have to go to my beautiful wife.
Greetz go out to everyone in the GBA dev'ing scene, especially Eloist, Nokturn, Dovoto, Russ Prince, Subbie, Deadsoul, and also the authors of the OutRun and Wolverine demos.