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NX-VVVVVV | |
---|---|
General | |
Author | NicholeMattera |
Type | Platform |
Version | 2.3.3 |
License | Mixed |
Last Updated | 2021/09/15 |
Links | |
Download | |
Website | |
Source | |
This is an unofficial Switch port of the popular indie platform game VVVVVV. It is a fork from the official source code of VVVVVV, version 2.0+, by Terry Cavanagh. For more context about this release, see the announcement on Terry's blog.
Note: You'll need the data.zip file from the PC version to actually run the game. If you do not own the game, you can purchase the commercial version of VVVVVV for the Nintendo Switch instead.
Installation
Create a new director under the switch folder in you SD card.
Copy the .nro into that directory.
- VVVVVV.nro is the build of the full retail version.
- VVVVVV-MaP.nro is the build of the make and play version.
Copy the data.zip file from your VVVVVV installation or make and play version into the same folder.
Changelog
v2.3.6 2021/02/21
- Updated to the latest stable version 2.3.6.
v2.3.2 2021/09/04
- Updated to the latest stable version 2.3.3.
v2.0.1 2021/01/30
- Updated to the latest commit b5ef10cae5.
- Built with the latest version of libNX.
v2.0.0 2020/08/08
- Updated to the latest commit 688f759967.
- Comes with a bunch of new goodies like Over 30 FPS, Flip, and Glitchrunner modes.
v1.1.0 2020/07/11
- New Feature: New Icon.
- New Feature: Added ability to skip initial loading screen.
- Bug Fix: Disabled level editor for time being until controls can be reworked.
- Bug Fix: Closing via home button no longer takes a long time to quit.
- Bug Fix: Custom levels are now working.
- Bunch of small fixes that contributors have merged in upstream.
v1.0.0 2020/07/11
- Initial release based off the 2.2.0 source code of VVVVVV.
- VVVVVV.nro is the build of the full retail version.
- VVVVVV-MaP.nro is the build of the make and play version.
- Changes:
- Ported to Nintendo Switch.
- Changed controller prompts to match Switch controllers.
- Removed ability to switch between fullscreen and window modes. Will always run at 1080p when docked and 720p when handheld.
- Added ability to reset bindings back to default.