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Monument Valley | |
---|---|
General | |
Author | hatoving |
Type | Puzzle |
Version | 1.0.1 |
License | Mixed |
Last Updated | 2022/12/17 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
In Monument Valley you will manipulate impossible architecture and guide a silent princess through a stunningly beautiful world.
Monument Valley is a surreal exploration through fantastical architecture and impossible geometry. Guide the silent princess Ida through mysterious monuments, uncovering hidden paths, unfolding optical illusions and outsmarting the enigmatic Crow People.
This PS Vita port contains a stripped VPK file for the game and a series of patches, that when combined will produce a fully playable version of Monument Valley on the PS Vita. Please note that you will need to obtain the game files for yourself to make this work (PC Steam or Android).
Installation
Steam
If you have the latest Steam files for the game (Monument Valley: Panoramic Edition), then continue on with this section.
Note that the files you need are in the depot with it's ID being 1927721
. You can check what depot you currently possess by taking a look at the file in (STEAM INSTALL HERE)/steamapps/appmanifest_1927720.acf
. The depot you have installed should be under "InstalledDepots
.
- Unzip the PC_PATCHES zip file to a new folder in the repo folder with the same name as the ZIP file.
- Go to your game folder, grab all of it's contents (
Monument Valley.exe
,Monument Valley_Data folder
, etc.) and put them in a new folder called "PC" (case-sensitive) in the repository folder. - Run the
applyPatchPC.bat
file and let it sit until it shows "Done!" on the command line. - There now should be a folder called "patchedFiles" with all of the patched content inside.
Android
If you have the version 2.5.16 (or the latest version, 3.3.104) of the game for Android, then continue on with this section.
- Unzip the PHONE_PATCHES zip file to a new folder in the repo folder with the same name as the ZIP file.
- Create a new folder called "ANDROID".
- Dump the .APK file from your game and copy all of it's contents to the new folder you created.
- Dump the .OBB file as well and copy all of the contents from this path of the file (
assets/bin/Data/
) toANDROID/assets/bin/Data/
. - Run the
applyPatchAndroid.bat
file (applyPatchAndroidLatest
if you're using the newest version) and let it sit until it shows "Done!" on the command line. - There now should be a folder called "patchedFiles" with all of the patched content inside.
How to setup
Folder method:
- Connect your PS Vita to your computer via USB/FTP with VitaShell.
- Make a new folder on your Vita's SD Card (can be named whatever you want).
- Open up the .VPK file from the Releases page of the repository and take it's contents to the new folder you just created.
- Do the same thing but with the patchedFiles' contents.
- Select the folder on Vitashell and press Triangle.
- Go all the way down to More > Install folder.
- Confirm your selection.
VPK method:
- Open up the .VPK file from the Releases page of the repository and drag 'n drop the patchedFiles' contents to the root of the VPK file.
- Connect your PS Vita to your computer via USB/FTP with VitaShell.
- Drag 'n drop your VPK file to your desired location on your SD Card.
- Install the VPK file.
At last, be sure to create a folder called "MV" in ux0:data/. This folder is essential to create, otherwise if you don't, the game will freeze on certain moments. This port also includes the DLC "Forgotten Shores". If you want to enable it, create a file called "dlc" in the MV folder.
Controls
The game basically only requires you to use the touchscreen. Other buttons are not required.
Screenshots
Media
Monument Valley Review (McQueeb)
Known issues
- The text at the first level appears glitchy.
- The ground in Ida's Dream is a different color than what's closer to the middle.
- Some weird lightning issues are apparent.
- Flags speed up after some time.
Changelog
v1.0.1
- Fixed some lightning issues.
- The text at the prelude is fixed now (hopefully).
- Fixed the shaders at Forgotten Shores Level 1 and 2 (hopefully).
Credits
- BonQ for testing the game out.
- PatnosD for helping me decompile the shaders.
- And ustwo games of course for making Monument Valley!.