Before (with overclock 786/1600) |
After (with overclock 786/1600) |
More actions
Little Nightmares II Mods - Improved Graphics/60FPS | |
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General | |
Author | mattyxarope, ecl0674 |
Type | Game Hacks |
Version | 2021 |
License | Mixed |
Last Updated | 2021/02/11 |
Links | |
GFX/60FPS - Texture Download | |
Website | |
Improved graphics and 60 FPS mods for Little Nightmares II (Version 1.2).
The original mod was made by ecl0674, and the 60 FPS + grain/chromatic aberration versions were added by mattyxarope.
Installation
There are 4 mods presented:
- 30FPS / Graphics mods (2 mods):
- One with the film grain effect/chromatic aberration enabled.
- One with those effects disabled.
- 60FPS mods (2 mods):
- One with the film grain effect/chromatic aberration enabled.
- One with those effects disabled.
- Texture replacement mod (1 mod):
- Replaces the textures from the Switch version with the superior PC textures.
- Link for this mod.
To install, unpack the 010097100EDD6000 folder from the archive and put it to the SD card:
- Atmosphere >=0.10.1
/atmosphere/contents/
- Atmosphere <=0.9.4
/atmosphere/title/
They are compatible with version 1.2 of the game.
User guide
30FPS mod
Changes made by the Mods:
- Slightly sharpened image [Portable / Dock].
- Min. dynamic threshold Resolution *50% [Portable / Dock].
- Max. dynamic threshold resolution increased from 66% to 100% [Portable / Dock].
- Game Viewport increased from 92% to 94% [Portable / Dock] (It turns out that we have a max. dynamic resolution 94% and min. 44%, Render resolution: 720p *portable, 1080p *dock).
- Decreased Depth Bias of dynamic shadows from light sources [Portable / Dock] (Now the shadow from the character from the light source will start from the boots, not from the knees).
- Increased the ratio of object pixels to shadow texels [Portable / Dock] (This makes the shadows clearer).
- Increased resolution of dynamic shadows [Portable / Dock].
- Improved the quality of volumetric fog [Portable / Dock].
- Enabled depth of field [Portable / Dock].
- Disabled chromatic aberration [Portable / Dock].
- Disabled image grain [Portable / Dock].
- Filtering textures changed from linear to anisotropic 4x [Portable / Dock].
Recommended OC settings with sys-clk:
- Portable Mode - Overclock to at least 460 GPU / 1600 RAM , the higher the overclocking, the higher the resolution.
- Docked Mode - +/- 614 GPU / 1600 RAM is sufficient for maximum resolution...was not tested in the docking station (overclock to maximum?).
60FPS mod
Changes made by the Mods:
- Frame limit increased from 30 to 60 [Portable / Dock].
- Slightly sharpened image [Portable / Dock].
- Min. dynamic threshold Resolution *50% [Portable / Dock].
- Max. dynamic threshold resolution increased from 66% to 100% [Portable / Dock].
- Game Viewport reduced from 92% to 84% [Portable / Dock] (It turns out that we have a max. dynamic resolution 84% and min. 34% There is not enough power for a higher resolution, so it makes no sense to set it higher. This is a plus, TAA anti-aliasing will "crumble" less Render resolution: 720p *portable, 1080p *dock).
- Reduced Depth Bias of dynamic shadows from light sources [Portable / Dock] (Now the shadow from the character under the light source will start from the boots, and not from the knees).
- Slightly increased the ratio of object pixels to shadow texels [Portable / Dock] (This makes the shadows clearer).
- Slightly reduced the draw distance of dynamic shadows [Portable / Dock].
- Slightly reduced bloom quality [Portable / Dock].
- Disabled chromatic aberration [Portable / Dock].
- Disabled graininess [Portable / Dock].
- Changed texture filtering from linear to anisotropic 4x [Portable / Dock].
Recommended OC settings with sys-clk:
- Portable Mode - overclock to at least 1581 CPU / 614 GPU /1600 RAM.
- Docked Mode - Not test (overclock to maximum?).
Texture mod
Changes made by the Mods:
- Replaced all (or almost all) textures of objects, decals, particles, effects and characters.
- Improved quality of baked shadows.
- Textures are taken from the PC version of the game.
Recommended OC settings with sys-clk:
- None needed per se, but the resolution will be lowered greatly if you use textures and no overclock.
- So it's best to use the overclocking settings of the 30/60fps mods (depending on if you dock or not) if you use this, even if you don't use those other mods.
Other versions
30 FPS / 60 FPS + Graphic Mods for 1.4 - Updated by ecl0674. List of changes (2022/03/20):
- Game Viewport increased to 100.
- Reconfigured TAA anti-aliasing. The picture is sharper, the character does not "crumble" in motion at low resolution.
- Reduced some texture filtering from anisotropic to linear. (To improve performance.)
- Increased bloom quality. (30fps mod only.)
- Increased quality of SSR reflections. (30fps mod only.)
- Reduced number of particles. (To improve performance in some scenes.)
- Lots of other small tweaks to improve performance.
Screenshots
Before (with overclock) |
After (with overclock) |
30fps mod w/o post-processing effects + overclock:
- https://imgsli.com/NDA0OTI
- https://imgsli.com/NDA0OTM
- https://imgsli.com/NDA0OTE
- https://imgsli.com/NDA0OTA
- https://imgsli.com/NDA0ODk
Texture Mod:
Changelog
2021/02/14
- Added texture mod.
2021/02/10
- Slightly reduced the sharpness of the image.
- Game FOV reduced from 100 to 94 (The character became a little less "crumbly" in motion at low resolution).
- The quality of vegetation was reduced to the original (Better performance / resolution in the forest).
- The quality of the volumetric fog was improved even more.
- All screenshots updated.
- Added mod option without disabling film grain and chromatic aberration.
- Added mod option at 60FPS.
External links
- GBAtemp - https://gbatemp.net/threads/little-nightmares-ii-version-1-2-mods-improved-graphics-60fps.582764/
- Texture mod - https://gbatemp.net/threads/little-nightmares-ii-version-1-2-mods-improved-graphics-60fps.582764/post-9365372
- 30 FPS mod for 1.4 - https://gbatemp.net/threads/little-nightmares-ii-version-1-2-mods-improved-graphics-60fps.582764/post-9847972