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Lamb | |
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General | |
Author | Marcin Ploska (Drakon) |
Type | Plugins |
Version | 0.32 r14 |
License | GPL-2.0 |
Last Updated | 2010/11/18 |
Links | |
Download | |
Website | |
Source | |
This application has been obsoleted by one or more applications that serve the same purpose, but are more stable or maintained. |
This plugin allow user to "rip" data that is send to the display list on PSP. It read all info about models and save all displayed 3D geometry as a .obj model file.
Installation
Copy the .prx to ms0:/seplugins. Insert the path to the plugin in ms0:/seplugins/game.txt.
Create a directory named 'models' on the root of Memory Stick.
User guide
How to use
Run game. In game when you want to rip showed scene just press the Note button and let magic begin.
You should notice that led of Memory Stick is blinking and game will probably freeze for a moment or two.
Exit game and open ‘models’. If you are lucky there should be ‘model0.3d’ file. It’s raw models data.
Converting data
In package with plugin there is also 'decoder' tool that will convert raw data to .obj model format.
Just put .3d file in the same directory as decoder and run exe. You should get .obj file with model.
Then open it with blender or any other app.
Known issues
Does not work for all games/rip textures.
Changelog
r14
- Small code optimization. Next time there will be textures.
r10
- New tool and first version of working model exporter plugin.
r9
- blah blah sleeep....
r8
- Some little nasty bug.
r7
- Hmmmm some basic and "need" commands are here but something is definitely wrong... Well I just stared it.
r5
- version 0.32.
External links
- Author's website - http://drakon.ixan.net/?cat=21
- Google Code - https://code.google.com/archive/p/psplamb/