Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Jelly Blocks

From GameBrew
Jelly Blocks
Jellyblocks.png
General
AuthorCopper
TypePuzzle
Version1.3
LicenseMixed
Last Updated2011/05/08
Links
Download
Website

JellyBlocks DS is a port of the flash game JellyBlocks initially written by Michael Lee.

The game has all the 100 levels of the original game, availavle in French and English.

Installation

Download and extract file.

DLDI patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card.

User guide

The objective of the game is to glue all the blocks of the same color together. All the blocks move at the same time. Blocks of the same color stick together when they touch.

Controls

Styles - Start game, Choose level

A - Start game, Confirm, Go to the next level

L/R - Undo/Redo

X - Restart level

A - Insert coin

D-Pad - Move blocks, Choose level

Start - Return

Screenshots

jellyblocks2.png jellyblocks3.png

jellyblocks4.png jellyblocks5.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

Tested on:

Real M3DS (firmware 4.8)
TTDS/DSTT (firmware 1.17)

Changelog

V1.3 2011/05/08

  • Version compiled with libnds 1.5.0+ and devkitarm R32.
  • Compatible CYCLODS iEvolution B6 in DSi mode.

V1.2.1 2009/10/02

  • Version recompiled with libnds 1.3.1.
  • Addition of some sounds (for example when blocks join).

V1.1 2007/10/28

  • Multilanguage French/English.
  • Undo / Redo during the game (limited to 2048 backspace).
  • Display of shortcuts during the game (L: undo, R: redo, X: restart the level).
  • Change of display when you pass a level (does not work correctly on no $ gba).
  • The game now works correctly on iDeaS (replacement of swiCopy in fill mode by memset).
  • The movement of blocks is no longer done cell by cell but by displacement of 6x2 pixels.

V1.0 2007/09/28

  • First version.

External links

Advertising: