Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Heart Of Darkness Vita

From GameBrew
Heart of Darkness (hode)
Heartofdarknessvita2.png
General
AuthorMatthieu Milan (usineur)
TypeAction
Version0.2.9d
LicenseMixed
Last Updated2020/11/23
Links
Download
Website
Source

This is a port of hode (Heart of Darkness Engine) for the Switch and PS Vita.

hode by Grégory Montoir is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.

Installation

How to install:

  • Install hode.vpk using VitaShell.
  • Copy all datafiles (see Datafiles section) and hode.ini into ux0:data/hode.
  • Edit hode.ini and set scale_factor value to 1 and fullscreen to true.

Datafiles:

  • The original datafiles from the Windows releases (Demo or CD) are required.
  • hod.paf (hod_demo.paf, hod_demo2.paf)
  • setup.dat
  • _hod.lvl
  • _hod.sss
  • _hod.mst

If you do not have the game, you can use the demo datafiles from the Android version.

Controls

D-Pad or Left Analog - Move Andy

Circle - Jump

Cross - Run

Square - Use weapon/power

Triangle - Special power

Select - Skip cutscene

Start - Exit confirmation screen

Screenshots

heartofdarknessvita3.png heartofdarknessvita4.png

Media

Walkthrough - Heart of Darkness CD1 - [no any single death] (Games n Music)

Changelog

v0.2.9d

  • Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes:
    • Added gain to sounds.
    • Added no-hit cheat for 'rock' and 'lava'.
    • Added original sounds limiter (16 channels).
    • Fixed checkpoint 7 for 'lar1' screen 19.
    • Fixed some bounding box checks.
    • Fixed sound glitches when resuming the game after a cutscene.
    • Added PSX hint screens.
    • Added 'volume' submenu.
    • Fixed sounds volume and panning.
    • Fixed walk on chain bridge in 'lar1' screen 3.
    • Fixed gate not closing in 'lar2' screen 8.

v0.2.9

  • Import 0.2.9 changes:
    • Added PSP and Wii platforms specific code.
    • Added support for PC demo v1.0 data files.
    • Fixed screen state for 'fort' screens 16 and 17.
    • Fixed checkpoint for 'pwr1' screen 21.
    • Fixed PAF animation glitches with last frame.

v0.2.8

  • Import 0.2.8 changes:
    • Added PSX background overlays (MDEC).
    • Fixed crash playing paf animation #3 with Italian PC data files.

v0.2.7

  • Import 0.2.7 changes:
    • Added 'projection' submenu.
    • Added PSX backgrounds (MDEC).
    • Fixed menu on big endian platforms.

v0.2.6

  • Import 0.2.6 changes:
    • Added initial code for menu.
    • Added initial code for PSX sounds (SPU ADPCM).
    • Fixed skull animation in 'rock' screen 18.

v0.2.5

  • Import 0.2.5 changes:
    • Fixed spiders and worms movement.
    • Several fixes for big endian platforms.

v0.2.4

  • Import 0.2.4 changes:
    • Fixed Amigo walk path in 'pwr2' screen 7.
    • Fixed glowing stone puzzle in 'lar2'.
    • Fixed missing trigger for switch #0 in 'lar1'.

v0.2.3

  • Fix autosave on Vita.

v0.2.2

  • Fix wonky movements when using left stick on Vita #2.

v0.2.0

  • First Release.

Credits

External links

Advertising: