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Goblin's Cube | |
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General | |
Author | sponters |
Type | Puzzle |
Version | 1.1.0 |
License | GPL-2.0 |
Last Updated | 2009/06/10 |
Links | |
Download | |
Website | |
Source | |
Goblin's Cube is Rubik's Cube game that uses the Wiimote's and Nunchuk's accelerometers to control the cube.
Controls
The game's current version assumes that the Wiimote will be held with the right hand and the Nunchuk with the left hand.
Orientation
Cube
At any moment the cube has one face called the Front face, which is always visible on the screen. Using this face as reference, the game defines the other faces as: Top, Bottom, Left, Right and Back.
Hands
The wiimote's and the nunchuk's motion detection are used to move the hands around the cube. Each hand has only six possible positions available, depending on which axis (relative to the control) the gravity vector is pointing, as shown in the following table.
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Movement
Whole Cube
Once you place a hand at a desired position you can hold the cube with Wiimote A Button or Nunchuk C Button and move the hand to another position, thus causing the cube to turn and change its Front position. You can also use the shortcuts at Wiimote DPad to turn the cube.
Rotating faces
Once you place a hand at the desired face, hold Wiimote B Button or Nunchuk Z Button to grab the piece, then rotate the control as you would rotate that face.
For the Front, Back, Left and Right position the rotation mimics the real movement; as for the Top and Bottom the control must be twisted around the Y axis. The best way to understand these instructions is to just try it and see how controls work.
Buttons
Right hand | Left hand | ||||||||||||||||||||||||
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Changelog
V1.1.0
- Added instructions screen.
V1.0
- Added online highscore.
V0.9.1
- Removed debug information from highscore screen.
V0.9
- Added local highcore record.
V0.8
- Added support for ogg sound files.
V0.7
- Added sound.
- Fixed bug where a face of the cube would turn in the wrong axis.
V0.6
- Initial version.
Credits
Libraries:
- FreeTypeGX by Armin Tamzarian for font rendering.
- Metaphrasis by Armin Tamzarian for font texture converting.
- Freetype ported by Tantric to load font images.
- Libogc's developers for allowing all this to work.
- Libpng used to load instructions texture.
- Vorbis used to load ogg sound samples.
Game:
- Hand model, hand textures and sounds by Bruno.
- Cube texture and game logo by Bota.
- Online highscore hosting by NextIS.
External links
- Google Code - https://code.google.com/archive/p/goblins-cube/
- WiiBrew - https://wiibrew.org/wiki/Goblin%27s_Cube