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gem! | |
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General | |
Author | Jenswa |
Type | Puzzle |
Version | 2003 |
License | Mixed |
Last Updated | 2003/04/14 |
Links | |
Download | |
Website | |
Source | |
A simple top-down maze game, where the objective is to collect four gems, obtain the key, and reach the gate for the next level.
Features
- A score counter (3 8x8 sprites).
- One 16x16 ghost sprite.
- Two 256x256 maps.
- 16x16 walking grid.
- Collision detection, for map and sprites.
- Background scrolling.
- Some fades and dma transfers.
User guide
Collect four gems within the maze, after that a key will appear somewhere, find it and then you can go to the next level (by walking through the door/gate).
The is a score counter in the top left corner, it shows how many gems you've collected. The game has a total of six levels.
Controls
D-Pad - Movement
Screenshots
Online emulator
Game Boy Advance | Keyboard |
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Compatibility
Tested by the author with VisualBoyAdvance (works fine) and BoycottAdvanc (a little slow).
It has not been tested on hardware.
Credits
Thanks to:
- Forgotten (VisualBoyAdvance)
- Jason Wilkins (Dev-Kit Advance)
- Eloist (gba.h)
- gbajunkie (his great tutorials really helped me)
- Dovoto (pcx2sprite, pcx2gba)
- Nokturn (keypad.h)
- Saikou (dma copy and sprite transparentness)
- Gollum (BoycottAdvance)
- Warder1 (map editor)
Links:
- http://www.gbadev.org
- http://www.gbaemu.com
- http://www.devrs.com/gba
- http://www.gbajunkie.co.uk
- http://www.gamedev.net
- http://www.thepernproject.com
- http://www.cs.rit.edu/~tjh8300/CowBite/CowBiteSpec.htm (CowBite Virtual Harware Specifications)
- http://www.work.de/nocash/gbatek.htm - gbatek html version (GBATEK)
- http://www.vboy.emuhq.com (VisualBoyAdvance)
External links
- Author's website - http://gouwevrouwe.nl/gba/ (archived)
- GBADev - https://www.gbadev.org/demos.php?showinfo=284