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Deadly Cobra Wii | |
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General | |
Author | Oibaf |
Type | Arcade Games |
Version | 1.0 |
License | GPL-2.0 |
Last Updated | 2011/09/01 |
Links | |
Download | |
Website | |
Source | |
Deadly Cobra is an SDL-based game similar in gameplay to the classic Nibbles or snake game.
It was originally created to compete in No Starch Press's game competition, but has continued to evolve since the December 1st, 2001 deadline. The design of Deadly Cobra is simple and lightweight, with a size of under 1 MB.
Features
- Single and multiplayer modes.
- 2-D graphics.
- Energizing music for each level.
User guide
Gameplay
The goal is to eat as many pebbles (in this case, "Men") as possible without eating yourself or hitting a wall.
Scoring:
- Fat Men +4.
- Random Confused Men +3.
- Skinny Men +2.
- Sentry Targets +1.
Game modes
Adventure Mode 1P:
- 50 points needed to advance to the next level.
- 3 lives per game, +1 for every 3 levels completed (max 9 lives).
- Difficulty is increased by +1 for every 3 levels completed (max difficulty 9).
- Difficulty levels affect speed, obstacles, quantity of men and length of snake.
- Beating Adventure Mode is possible.
Longest Snake Mode 1P:
- Only sentries appear.
- 1 life per game.
- Difficulty levels only affect speed.
H2H Delayed Respawn 2P:
- 2 player simultaneous mode.
- When a player dies, he will not respawn until the next level or when the other snake dies.
- 3 lives per game.
- Difficulty levels affect speed, obstacles, quantity of men and length of snake.
H2H Instant Respawn 2P:
- 2 player simultaneous mode.
- When a player dies, he will respawn immediately.
- 3 lives per game.
- Difficulty levels affect speed, obstacles, quantity of men and length of snake.
Controls
Wiimote Horizontal
Menu:
D-Pad or Nunchuck Control Stick - Move up/down/left/right in the menu
A - Select current entry
Home - Ends the game
In-game:
D-Pad - Cobra direction player 1/player 2
Plus - Pause/Resume the game
Minus - Mute/Unmute the sound
1 - Yes
2 - No
A - Enter
Home - Enter menu
Classic Controller
Menu:
D-Pad - Arrows Move up/down/left/right in the menu
a - Select current entry
Home - End the game
In game:
D-Pad or Left Control Stick - Cobra direction player 1/player 2
Plus - Pause/Resume the game
Minus - Mute/Unmute the sound
Y - Yes
X - No
A - Enter
Home - Enter menu
USB Keyboard
Menu:
Arrows - Move up/down/left/right in the menu
Enter - Select current entry
Esc - End the game
In game:
Arrows/WASD - Cobra direction player 1/player 2
P/R key - Pause/Resume the game
M key - Mute/Unmute the sound
Y key - Yes
N key - No
Enter - Enter
Esc - Enter menu
F12 - Save a screen snapshot
Screenshots
Media
Deadly Cobra Wii v1.0 (Cid2Mizard)
Changelog
v1.0
- Initial release.
Credits
Authors:
- Concept/Code - outbak (Tom Lacaillade), DrZaiusX11 (Jeaf Rousseau).
- Code submission - Mr Noonan.
- Artwork - DrZaiusX11.
- Music - Cem Kaan.
- Wii porting - Oibaf.
External links
- GitHub - https://github.com/Oibaf66/deadly-cobra-wii
- Google Code - https://code.google.com/archive/p/deadly-cobra-wii/
- WiiBrew - https://wiibrew.org/wiki/Deadly_Cobra_Wii