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Cube GLES2 - PVR PSP2 | |
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General | |
Author | MR-Research |
Type | Demos |
Version | 1.0 |
License | MIT License |
Last Updated | 2021/09/21 |
Links | |
Download | |
Website | |
Source | |
This is a openGL cube demo program. It was made as a tech demo using PVR_PSP2 Driver layer GPU libraries.
The PVR_PSP2 initialization and library handling was adapted from the work of ZeroNinx. The PS Vita demo implements the openGL cube demo from a BlackBerry GLES 2.0 Tutorial, PS Vita code was based on SonicMastr's implementation.
Features
- Implements PVR_PSP2 libraries, instead of VitaGL, or Pigs in a Blanket.
- No more CG to GLSL shader conversion.
- Barebones example for those interested in using the GPU libraries.
Compiling
Requires VitaSDK and PVR_PSP2 >=v3.5. Once you have installed VitaSDK, clone PVR_PSP2 repository, and download VitaSDK Stubs from the releases section of PVR_PSP2. Copy all .a files from vitasdk_stubs.zip to your $VITASDK lib path,
$VITASDK/arm-vita-eabi/lib
Copy include folder from PVR_PSP2 repository to your VitaSDK include folder, and rename it to PVR_PSP2,
$VITASDK/arm-vita-eabi/include/
Compile using cmake and make,
mkdir cmake_build cmake .. make
Installing
Copy the generated VPK to your PS Vita using your preferred method. Install using VitaShell.
Changelog
v1.0
- Update main.cpp
- Corrected coment, GLSL shader code is used.
Credits
Thanks to all the great people that made this possible:
- GrapheneCt, Bythos, and Jaylon Gowie for developing PVR_PSP2.
- ZeroNix's code to properly setup the graphics library.
- SonicMastr for cube demo on PS Vita.