Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Cartoon Combatt: Flying Circus Vita

From GameBrew
Cartoon Combatt: Flying Circus
Cartooncombattflyingcircusvita.png
General
AuthorMRKane
TypeAction
Version0.42.5 Beta
LicenseMixed
Last Updated2025/03/07
Links
Download
Website
Support Author

This is the initial build that serves as a test for the game "Open Skies," which commenced development in 2017 for mobile and PlayStation Vita using Unity 3D.

The current version has very basic behavior, featuring a single test-run with a few shootable enemies and a range of underlying mechanics that aren't yet used.

Screenshots

CartoonCombattFlyingCircusVita-02.png

CartoonCombattFlyingCircusVita-01.png

CartoonCombattFlyingCircusVita-03.png

CartoonCombattFlyingCircusVita-04.png

Changelog

v0.42.5 Beta

  • Added in Straffing Run, Bombing Run, and Tailgunner gametypes
  • Overhauled the mission constructor for Skirmish encounters to expand on in future
  • Added bomber type aircraft
  • Mission constructor expanded to include bomber escort and base defence game modes
  • Switched the ground system from terrain to a mesh to improve performance, and updated skybox to match modifications
  • Changed hit checking to raycasting, and moved bullet rendering to particle system to improve performance
  • Added more feedback for player in mission selection, mission description screen, and the missions themselves
  • Tightened up target camera so that it would only render what it needed to render
  • Changed throttle control to be similar to Rogue Squadron with forward on the right stick engaging and overdrive, back slowing the plane down, and the aircraft auto*controlling speed to match target when within a “comfortable engagement distance”
  • Added debug log display which can be triggered by pressing d*up (warning: will impact performance)

Beta

  • First Release.

External links

Advertising: