More actions
Cartoon Combatt: Flying Circus | |
---|---|
![]() | |
General | |
Author | MRKane |
Type | Action |
Version | 0.42.5 Beta |
License | Mixed |
Last Updated | 2025/03/07 |
Links | |
Download | |
Website | |
Support Author | |
This is the initial build that serves as a test for the game "Open Skies," which commenced development in 2017 for mobile and PlayStation Vita using Unity 3D.
The current version has very basic behavior, featuring a single test-run with a few shootable enemies and a range of underlying mechanics that aren't yet used.
Screenshots
Changelog
v0.42.5 Beta
- Added in Straffing Run, Bombing Run, and Tailgunner gametypes
- Overhauled the mission constructor for Skirmish encounters to expand on in future
- Added bomber type aircraft
- Mission constructor expanded to include bomber escort and base defence game modes
- Switched the ground system from terrain to a mesh to improve performance, and updated skybox to match modifications
- Changed hit checking to raycasting, and moved bullet rendering to particle system to improve performance
- Added more feedback for player in mission selection, mission description screen, and the missions themselves
- Tightened up target camera so that it would only render what it needed to render
- Changed throttle control to be similar to Rogue Squadron with forward on the right stick engaging and overdrive, back slowing the plane down, and the aircraft auto*controlling speed to match target when within a “comfortable engagement distance”
- Added debug log display which can be triggered by pressing d*up (warning: will impact performance)
Beta
- First Release.