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BulletGBA

From GameBrew
BulletGBA
Bulletgba02.png
General
AuthorTakayama Fumihiko
TypeSimulation
Version5.0
LicenseUnlicense
Last Updated2007/05/21
Links
Download
Website
Source

BulletGBA is a homebrew bullet hell simulator for Game Boy Advance.

User guide

In Show Mode, Bullets will be slowed down to 1/4 speed. The color of the bullets becomes purple. You need “Jewel” to enter slow mode.

Slow mode will be cancelled when jewel becomes zero or you are bombarded.

Controls

Main Menu:

A - Choose

B - Cancel

D-Pad - Move cursor

In Game:

B - Back to Main Menu

R - Skip to next barrage (You cannot skip in Shooting Mode)

Start/Select - Toggle slow mode

D-Pad - Move

Screenshots

bulletgba3.png bulletgba4.png bulletgba5.png

Media

[GBA] BulletGBA 5.0 DemoPlay (t3k3z0)

Online emulator

Can use gamepad or customise in the control settings.
Game Boy Advance Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Changelog

BulletGBA 5.0

  • Added sound composed by Nullsleep.
  • Improved graphic resources.
  • Adjusted the level design of Shooting Mode.
  • Improved BulletML handling.
  • Added some BulletML.

BulletGBA 4.0

  • Added “Replay” feature. You can record your game play into SRAM. (“Challenge & Shooting Mode”).
  • Added demo replay data.
  • Added Shooting Mode Level 4.
  • Improved font graphic.

BulletGBA 3.0

  • Added Shooting Mode.
  • Improved graphic resources.
  • Improved BulletML handling.

BulletGBA 2.0

  • Added slow mode. (a.k.a. kakusei in Espgaluda.) You can toggle slow mode by press START or SELECT.
  • Added Challenge Mode.
  • Added BulletsMorph.
  • Improved sprite handling. (less flicker, less vanishing of sprite.)

BulletGBA 1.1

  • Added some BulletML.
  • Optimized game engine.
  • Some minor improvements.

BulletGBA 1.0

  • Initial release.

Credits

BulletGBA uses following softwares and data:

External links

Advertising: