Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

BlindJump GBA

From GameBrew
BlindJump
Blindjumpgba02.png
General
AuthorEvan Bowman
TypeAdventure
Version2021.11.20.0
LicenseMIT License
Last Updated2021/11/21
Links
Download
Website
Source

Blind Jump is a simple action/adventure game, featuring procedurally generated level maps, collectible items, fluid animation, and meticulously designed color palettes. Supports multiplayer with a link cable.

Evan Bowman started the project in late 2015 while in college, and resumed work on the code after a several year long hiatus, during which he was teaching himself oil painting.

Originally developed for macOS, the game was rebuilt from scratch during the 2020 pandemic, with a new custom engine. Blind Jump now compiles for various other platforms, including Linux, Windows, Nintendo Gameboy Advance, and Sony PlayStation Portable.

Installation

Copy the BlindJump.gba file to a flash cartridge, or run in an emulator.

Controls

D-Pad - Move

A - Shoot, Strafe while walking

B - Interact, Select stuff

L - Open a minimap (after unlocking the map system item)

R - Quick access to certain single-use items

Select - Open your full inventory

Start - open up a menu with more options

You can swap the A/B buttons in the settings, if you don't like the defaults.

Screenshots

blindjumpgba3.gif blindjumpgba4.gif

blindjumpgba5.gif blindjumpgba6.gif

Changelog

2021.11.20.0

  • Support for macros in BlindJump's lisp interpreter.

2021.11.11.0

  • Performance improvements in the Blind Jump expression evaluator (LISP interpreter).

2021.11.10.1

  • French translation, by Supertazon.
  • A couple of bugfixes.
  • Very minimal gameplay adjustments.
  • Improvements to script interpreter.

2021.8.8.0

  • Bugfix for Chinese ending credits.
  • Fix mistake in Italian translation.

2021.7.22.1

  • Italian translation.

Release notes.

External links

Advertising: