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Big LuaPlayer PSP

From GameBrew
Big LuaPlayer
Bigluaplayerpsp.png
General
AuthorM4MSOFT
TypeOther
Version1.10
LicenseGPL-3.0
Last Updated2014/09/24
Links
Download
Website
Source

This program enables the user to create and run “Lua” scripting file directly on the “PSP”. The program is designed to create games and other applications for ‘Sony’s PSP’ with “Lua” code.

Several libraries where added: Control input, Adhoc Connections, Message Dialogs, Sound Output (.wav Files), Power Control Functions, Timer Functions, TrueTypeFont Support, Screen Functions, 2D and 3D Graphics Library, Texture functions and Vfpu math functions.

There are also some extra “Lua” support modules added to the project. Manual only available in Dutch. (Currently the “Half-Byte-Loader (HBL)” is needed to run the program.)

Installation

What's' included:

  • Big LuaPlayer_v1.10_source.zip
  • Big LuaPlayer_v1.10.zip
  • Big LuaPlayer_v1.00_source.zip
  • Big LuaPlayer_v1.00.zip
  • hbl-r118-signed_distrib.zip
  • Applications made with Big Luaplayer

Unzip the archive and copy the folder Big Luaplayer to ms0:/PSP/GAME/.

Screenshots

bigluaplayerpsp2.png

bigluaplayerpsp3.png

bigluaplayerpsp4.png

bigluaplayerpsp5.png

Changelog

V1.10 2014/09/23

  • Fixed a small bug in the sound library.
  • Fixed a bug in the convertion methode of the texture.load() function.
  • Added Basic Gu and Gum libraries for 3D rendeing.
  • Added a vertrices userdata object for faster 3D rendeing.
  • Builded lua 5.2.1 with lua_number defined as a float number.
  • Added vpfu math function and a System.vfpuMath(enable) switch function to change the lua math function to vfpu math functions and back.
  • Update the color functions and added color operator meta functions.

V1.01 2014/09/05

  • Compile the eboot as a prx to support signing the eboot. (The eboot can now be signed, but the signed eboot can't be started. The "PSP" return to xmb after loading and gives a error message saying it can run the game.)
  • Fixed the 'Font.Reset()' to only accept zero arguments.
  • Fixed the 'Font.name([Font])' to only accept 1 arguments.

V1.00

  • Updated the lua scripting engine to version 5.2.1
  • Replaced the old basic graphics library with Geecko's glib2d graphics library.
  • Add some new function to Geecko's graphics library.
  • Updated the texture library.
  • Added the Freetype library to the projects to support ttf font files.
  • Added and updated the glibf library.
  • Added basic sound function.
  • Added Adhoc, Message Dialog, OSK and usb functions.

External links

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