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Bezel Engine Archive (.bea) Editor | |
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General | |
Author | KillzXGaming |
Type | Hack Utilities |
Version | 1.2 |
License | Mixed |
Last Updated | 2018/10/10 |
Links | |
Download | |
Website | |
Source | |
A libary aimed to rebuild, add, and remove files in a bezel engine archive file (.bea).
Games that use this format:
- Super Mario Party.
- Vroom in the night sky.
Features
- Extract files.
- Repack files.
- Compresses/Decompresses (uses ZstdNet).
- Treeview with some icons to define the files.
- Hex viewer to preview data.
User guide
Open Bezel Engine Archive Editor and open a .bea file.
From there you can extract the whole thing to a folder, extract and replace individual files, and repack the extracted folder. Then File > Save to save the .bea back.
At the moment this only replaces, however the lib can add/remove files.
Screenshots
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Changelog
v1.2 2018/10/10
- Fixed bug where bigger sizes would cause the game to load forever.
v1.1 2018/10/10
- Fixed saving files as uncompressed.
Credits
Library:
- Syroot for binary data IO and additional features.
- Aluigi (Bms script to reference a little bit of the layout).
- Leoetlino (helped with dictionary generation).
Feel free to use this library for other projects. Credit would be appreciated if used.
Tool:
- Exelix (Sarc lib for some functions).
- ZstdNet (Compression).
- Be.HexEditor by Bernhard Elbl.
- Treeview Icons by icons8.