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Art School Pocket | |
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General | |
Author | The Flying Cortijo |
Type | Adventure |
Version | 2019 |
License | Freeware |
System | DMG |
Last Updated | 2019/09/11 |
Links | |
Download | |
Website | |
Art School Pocket is a freeware video game made by The Flying Cortijo.
The game was developed with the Chris Maltby's GB Studio, available in German, English, Spanish, Castilian and French.
User guide
ART, that world full of scoundrels.
But how does one become an artist? Is it enough to be a face and rich parents?... almost. That will be valid for some chosen people but the rest of the really talented people need to study and prove that they are artists with a degree.
Put yourself in the non-exciting role of an art school student and get your diploma alone and exclusively using your creative skills.
YOU CAN BE THE NEXT YOKO ONO!!!
Gameplay
It's the last exam on the last day of the course at the Art School, but you forgot to practice and also didn’t bring any materials.
Only with a bald brush and some empty paint cans that contained pigments time ago, you must get the minimum tools to be able to do the last painting exam.
Go through the school from top to bottom, interact with your classmates, exchange, don't tell the whole truth, borrow for an indefinite time... do whatever it takes to pass the exam and get your diploma that accredits you as a true artist.
Save game
You can have only one game saved.
To save a game you must interact with the poorly crafted sculpture located in the middle of the ground floor. You can resume your game by selecting LOAD GAME on the title screen.
If you decide to start a game from the beginning, select NEW GAME on the title screen. Please note that the previously saved game will be deleted (if there is already one).
Controls
D-Pad - Move to
A - Action
Start - Inventory
Screenshots
Media
Art School Pocket - Trailer presentación (The Flying Cortijo)
Credits
Art School Pocket:
- Realization - JM Almenzar "El Goly".
- Contributors - David Arellano "Reus", Alejandro Landero, Jorge Vega.
- Translation - Carmen Potter (English), Fernando Quesada (French), Frank Mönkemöller (German).
- Beta testers - Pedro Almeida "Pit", Manuel Macías.
- Programmed in - GB Studio.
External assets:
- "Art Alive", Sega of América (1991).
- "Pokemon Red Version", Game Freak & Nintendo (1996).
- "4-in-1 Fun Pack", Beam Software & Interplay (1992).
- “The Good Stuff” Scott Lee.
External links
- Author's wesbite - http://theflyingcortijo.com/
- itch.io - https://tfc.itch.io/art-school-pocket