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Little Nightmares II - Improved Graphics and 60 FPS Mod Switch

From GameBrew
Little Nightmares II Mods - Improved Graphics/60FPS
Littlenightmaresii60fpsgfxmodnx.png
General
Authormattyxarope, ecl0674
TypeGame Hacks
Version2021
LicenseMixed
Last Updated2021/02/11
Links
GFX/60FPS - Texture Download
Website

Improved graphics and 60 FPS mods for Little Nightmares II (Version 1.2).

The original mod was made by ecl0674, and the 60 FPS + grain/chromatic aberration versions were added by mattyxarope.

Installation

There are 4 mods presented:

  • 30FPS / Graphics mods (2 mods):
    • One with the film grain effect/chromatic aberration enabled.
    • One with those effects disabled.
  • 60FPS mods (2 mods):
    • One with the film grain effect/chromatic aberration enabled.
    • One with those effects disabled.
  • Texture replacement mod (1 mod):
    • Replaces the textures from the Switch version with the superior PC textures.
    • Link for this mod.

To install, unpack the 010097100EDD6000 folder from the archive and put it to the SD card:

  • Atmosphere >=0.10.1 /atmosphere/contents/
  • Atmosphere <=0.9.4 /atmosphere/title/

They are compatible with version 1.2 of the game.

User guide

30FPS mod

Changes made by the Mods:

  • Slightly sharpened image [Portable / Dock].
  • Min. dynamic threshold Resolution *50% [Portable / Dock].
  • Max. dynamic threshold resolution increased from 66% to 100% [Portable / Dock].
  • Game Viewport increased from 92% to 94% [Portable / Dock] (It turns out that we have a max. dynamic resolution 94% and min. 44%, Render resolution: 720p *portable, 1080p *dock).
  • Decreased Depth Bias of dynamic shadows from light sources [Portable / Dock] (Now the shadow from the character from the light source will start from the boots, not from the knees).
  • Increased the ratio of object pixels to shadow texels [Portable / Dock] (This makes the shadows clearer).
  • Increased resolution of dynamic shadows [Portable / Dock].
  • Improved the quality of volumetric fog [Portable / Dock].
  • Enabled depth of field [Portable / Dock].
  • Disabled chromatic aberration [Portable / Dock].
  • Disabled image grain [Portable / Dock].
  • Filtering textures changed from linear to anisotropic 4x [Portable / Dock].

Recommended OC settings with sys-clk:

  • Portable Mode - Overclock to at least 460 GPU / 1600 RAM , the higher the overclocking, the higher the resolution.
  • Docked Mode - +/- 614 GPU / 1600 RAM is sufficient for maximum resolution...was not tested in the docking station (overclock to maximum?).

60FPS mod

Changes made by the Mods:

  • Frame limit increased from 30 to 60 [Portable / Dock].
  • Slightly sharpened image [Portable / Dock].
  • Min. dynamic threshold Resolution *50% [Portable / Dock].
  • Max. dynamic threshold resolution increased from 66% to 100% [Portable / Dock].
  • Game Viewport reduced from 92% to 84% [Portable / Dock] (It turns out that we have a max. dynamic resolution 84% and min. 34% There is not enough power for a higher resolution, so it makes no sense to set it higher. This is a plus, TAA anti-aliasing will "crumble" less Render resolution: 720p *portable, 1080p *dock).
  • Reduced Depth Bias of dynamic shadows from light sources [Portable / Dock] (Now the shadow from the character under the light source will start from the boots, and not from the knees).
  • Slightly increased the ratio of object pixels to shadow texels [Portable / Dock] (This makes the shadows clearer).
  • Slightly reduced the draw distance of dynamic shadows [Portable / Dock].
  • Slightly reduced bloom quality [Portable / Dock].
  • Disabled chromatic aberration [Portable / Dock].
  • Disabled graininess [Portable / Dock].
  • Changed texture filtering from linear to anisotropic 4x [Portable / Dock].

Recommended OC settings with sys-clk:

  • Portable Mode - overclock to at least 1581 CPU / 614 GPU /1600 RAM.
  • Docked Mode - Not test (overclock to maximum?).

Texture mod

Changes made by the Mods:

  • Replaced all (or almost all) textures of objects, decals, particles, effects and characters.
  • Improved quality of baked shadows.
  • Textures are taken from the PC version of the game.

Recommended OC settings with sys-clk:

  • None needed per se, but the resolution will be lowered greatly if you use textures and no overclock.
  • So it's best to use the overclocking settings of the 30/60fps mods (depending on if you dock or not) if you use this, even if you don't use those other mods.

Other versions

30 FPS / 60 FPS + Graphic Mods for 1.4 - Updated by ecl0674. List of changes (2022/03/20):

  • Game Viewport increased to 100.
  • Reconfigured TAA anti-aliasing. The picture is sharper, the character does not "crumble" in motion at low resolution.
  • Reduced some texture filtering from anisotropic to linear. (To improve performance.)
  • Increased bloom quality. (30fps mod only.)
  • Increased quality of SSR reflections. (30fps mod only.)
  • Reduced number of particles. (To improve performance in some scenes.)
  • Lots of other small tweaks to improve performance.

Screenshots

Changelog

2021/02/14

  • Added texture mod.

2021/02/10

  • Slightly reduced the sharpness of the image.
    • Game FOV reduced from 100 to 94 (The character became a little less "crumbly" in motion at low resolution).
  • The quality of vegetation was reduced to the original (Better performance / resolution in the forest).
  • The quality of the volumetric fog was improved even more.
  • All screenshots updated.
  • Added mod option without disabling film grain and chromatic aberration.
  • Added mod option at 60FPS.

External links

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