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Cube-GLES2-PVR PSP2 Vita

From GameBrew
Revision as of 03:13, 5 December 2022 by HydeWing (talk | contribs) (Text replacement - "GameBrew!" to "GameBrew")
Cube GLES2 - PVR PSP2
File:Ps-vita-logo.jpg
General
AuthorMR-Research
TypeDevelopments
Versionrelease
LicenseMIT License
Last Updated2021/09/20
Links
Download
Source

Cube GLES2 - PVR PSP2'is an openGL cube demo program. It was made as a tech demo using PVR_PSP2 Driver layer GPU libraries.

Description

The PVR_PSP2 initialization and library handling was adapted from the work of ZeroNinx. The PS Vita demo implements the openGL cube demo from a BlackBerry GLES 2.0 Tutorial, PS Vita code was based on SonicMastr's implementation.

Features

  • Implements PVR_PSP2 libraries, instead of VitaGL, or Pigs in a Blanket.
  • No more CG to GLSL shader conversion.
  • Barebones example for those interested in using the GPU libraries.

Running

Copy the generated VPK to your PS Vita using your preferred method. Install using VitaShell. Enjoy the simple demo.

Compiling

Requires VitaSDK and PVR_PSP2 >=v3.5. Once you have installed VitaSDK, clone PVR_PSP2 repository, and download VitaSDK Stubs from the releases section of PVR_PSP2. Copy all .a files from vitasdk_stubs.zip to your $VITASDK lib path,

$VITASDK/arm-vita-eabi/lib

Copy include folder from PVR_PSP2 repository to your VitaSDK include folder, and rename it to PVR_PSP2

$VITASDK/arm-vita-eabi/include/

Compile using cmake and make,

mkdir cmake_build
cmake ..
make

Changelog

(v.1.0)

  • First Release.
    • Update main.cpp
    • Corrected coment, GLSL shader code is used.

Credits

Thanks to all the great people that made this possible,

  • GrapheneCt, Bythos, and Jaylon Gowie for developing PVR_PSP2.
  • ZeroNix's code to properly setup the graphics library.
  • SonicMastr for cube demo on PS Vita.

External links

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