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Mass Effect Infiltrator Vita

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Revision as of 03:21, 22 November 2022 by HydeWing (talk | contribs) (Created page with "{{#seo: |title=Vita Homebrew Games (Shooter) - GameBrew! |title_mode=append |image=masseffectinfiltratorvita.jpg |image_alt=Mass Effect Infiltrator Vita }} {{Infobox Vita Home...")
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Mass Effect Infiltrator Vita
Masseffectinfiltratorvita.jpg
General
Authorv-atamanenko
TypeShooter
Version1.0
LicenseMIT License
Last Updated2022/11/21
Links
Download
Website
Source

Mass Effect: Infiltrator is an iOS/Android-exclusive Third-Person Shooter with RPG Elements released as a tie-in game to Mass Effect 3.

Description

The players take control of Randall Ezno, a Cerberus Operative that ends up at odds with Cerberus's plans for himself and his coworkers. Much shooting and backstabbery ensues.

This repository contains a loader of the Android release of Mass Effect: Infiltrator, based on the Android SO Loader by TheFloW. The loader provides a tailored, minimalistic Android-like environment to run the official ARMv6 game executable on the PS Vita.

Disclaimer

MASS EFFECT™ INFILTRATOR is copyright © 2012 EA International (Studio and Publishing) Ltd.

Mass Effect, Mass Effect logo, BioWare and BioWare logo are trademarks of EA International (Studio and Publishing) Ltd. EA and the EA logo are trademarks of Electronic Arts Inc. Developed by Iron Monkey Studios.

The work presented in this repository is not "official" or produced or sanctioned by the owner(s) of the aforementioned trademark(s) or any other registered trademark mentioned in this repository.

This software does not contain the original code, executables, assets, or other non-redistributable parts of the original game product. The authors of this work do not promote or condone piracy in any way. To launch and play the game on their PS Vita device, users must possess their own legally obtained copy of the game in form of an .apk file.

Requirements

Setup Instructions (For Players)

In order to properly install the game, you'll have to follow these steps precisely:

  • Install kubridge.skprx and fd_fix.skprx by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ur0:tai) and adding two entries to your config.txt under *KERNEL:
  *KERNEL
  ur0:tai/kubridge.skprx
  ur0:tai/fd_fix.skprx

⚠️ Don't install fd_fix.skprx if you're using the rePatch plugin!

⚠️ Unlike the Dead Space Mobile port, there is no requirement for kubridge.skprx version. Any version should work.

  • Make sure you have libshacccg.suprx in the ur0:/data/ folder on your console. If you don't, use ShaRKBR33D to get it quickly and easily.
  • Legally obtain your copy of Mass Effect: Infiltrator in a form of an .apk file. Make sure that your game is v1.0.58.

ℹ️ Verify that your build is exactly the correct one using sha1sum (can also be found as an online tool). sha1sum for lib/armeabi/libMassEffect.so must be ea58b733d3d267ab639431b50539542faa43f0d0

  • Open the .apk with any zip explorer (like 7-Zip) and extract all folders from the .apk into ux0:data/masseffect on your Vita. Example of correct resulting path: ux0:data/masseffect/lib/armeabi/libMassEffect.so
  • If your .apk was less than 100MB of size, you also need assets ("cache"). You need to run the game at least once on your device so that it downloads the required files, and then you can find them at /sdcard/Android/data/com.ea.games.meinfiltrator_gamepad/. Copy all files and folders from there to ux0:data/masseffect/assets/ on your Vita. Example of correct resulting path: ux0:data/masseffect/assets/AssetInfo.indicate, ux0:data/masseffect/assets/published/data/healths.prefabs.sb
  • Install MassEffectInfiltrator.vpk (from Releases).
  • Optional but strongly recommended: Install VitaShell to overclock your device to 500Mhz.
  • Don't forget that the port has a configurator/companion app you can launch form live area by clicking on "Settings" in the bottom left corner.

Media

Screenshots

masseffectinfiltratorvita-01.jpg masseffectinfiltratorvita-02.jpg masseffectinfiltratorvita-03.jpg masseffectinfiltratorvita-04.jpg

Controls

Button Action
Joystick-left / Joystick-right Move / Control camera
Trigger-left / Trigger-right.svg Aim☀ / Fire
DPad Left & Right Ability Selector / Weapon Selector
DPad Top & Down Next / Previous Ability / Weapon
Cross Button Interact / Confirm (in menu)
Circle Button Melee Atack / Back (in menu)
Square Button Stealth / Cloak
Triangle Button Ability Activation
Start Button Open Menu

☀ — Note that Aim (Trigger Left) is not hold-to-aim. You click once to activate aim mode, and once again to deactivate it.

Known Issues

  1. After you die or quit to menu and resume game, you may see the long loading screen telling you that you should wait for about 40 seconds. This is a side effect of fixing another, game-breaking bug, and most likely can not be helped.
  2. In intensive combat scenes, framerate can degrade to ~20 FPS. I'll try to figure out ways to make it better in the next versions.
  3. Aiming with sniper rifle can get very stuttery. I'll try to figure out ways to make it better in the next versions.
  4. Help menu and exit game button in main menu don't work. Most likely, won't be fixed
  5. Sometimes game can start with no sound. Just close it and start again.

Build Instructions (For Developers)

In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage. The easiest way to obtain one is following the instructions on https://vitasdk.org/ while replacing the URL in this command:

git clone https://github.com/vitasdk/vdpm

Like this:

git clone https://github.com/vitasdk-softfp/vdpm

All the required libraries should get installed automatically if you follow the installation process from https://vitasdk.org/.

After all these requirements are met, you can compile the loader with the following commands:

cmake -Bbuild .
cmake --build build

Also note that this CMakeLists has two "convenience targets". While developing, I highly recommed using them, like this:

cmake --build build --target send # Build, upload eboot.bin and run (requires vitacompanion)
cmake --build build --target dump # Fetch latest coredump and parse

For more information and build options, read the CMakeLists.txt.

Changelog

(v.1.0)

  • First Release.

Credits

  • Andy "The FloW" Nguyen for the original .so loader.
  • Rinnegatamante for VitaGL and lots of help with understanding and debugging the loader and translating shaders.
  • CatoTheYounger for tremendous amount of testing. Not the hero we deserved, but the one we need.
  • Once13One for his beautiful LiveArea assets.
  • Andiweli, mmtechnodrone, SoulEaterGames: backers of the bounty for this port.

License

This software may be modified and distributed under the terms of the MIT license. See the LICENSE file for details.

External links

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