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Reverb PSP

From GameBrew
Revision as of 04:36, 13 November 2024 by HydeWing (talk | contribs) (Created page with "{{Infobox PSP Homebrews |title=Reverb |image=reverbpsp.png |description=A addictive puzzle game based on a game called Compulse. |author=Chrisp6825 |lastupdated=2008/05/06 |type=Puzzle |format= |version=1.2 |license=Mixed |download=https://dlhb.gamebrew.org/psphomebrew/reverbpsp.7z |website=http://forums.qj.net/psp-development-forum/139742-update-reverb-1-2-a.html |source=https://dlhb.gamebrew.org/psphomebrew/reverbpsp.7z }} Reverb is a Lua-based homebrew game inspired b...")
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Reverb
Reverbpsp.png
General
AuthorChrisp6825
TypePuzzle
Version1.2
LicenseMixed
Last Updated2008/05/06
Links
Download
Website
Source

Reverb is a Lua-based homebrew game inspired by a game called "Compulse".

User guide

This game is about trying to get the white ball into the big purple one while fighting gravity and friction with anti-gravity blocks.

You also want to get to the finish point with the shortest run, least amount of anti-gravity blocks, and fastest build time.

You have to avoid obstacles like bombs, walls, and traps, while jumping through portals and grabbing keys.

Controls

In game:

D-Pad or Analog - Move the mouse

L+Analog - Move the mouse slower

Cross - Press and hold on the boxes to make new ones and place around on the course

Circle - Reset the level

Square - Delete the top block under the mouse

Start - Release the ball

Select - Pause the game

Pause menu:

Select - Resume the game

Up/Down - Change the selection

Screenshots

reverbpsp2.png

reverbpsp3.png

Changelog

1.2 2008/05/06

  • Added main menu and in game pause-menu.
  • Added background music.
  • Added somewhat of a H.U.D.
  • "One-way" walls and floors.
  • Option to turn music on or off.
  • Fixed exit function (used to exit to Lowser if it was running, else it crashed).
  • Some graphic updates.
  • Timer now counts on how long it takes to finish the level (used to count how long it took ball to get to finish).
  • Shows number of used blocks.
  • Shows the expected number of blocks to use to finish the level, plus a challenge number also.
  • Small improvements in physics and gravity.
  • Greyed out menu items show what is expected in next release.
  • Some bug fixes.
  • Known Bugs:
    • Death animation (stars) slowed down a bit. This is to keep the game from slowing down until I find a way around it.
    • Usual collision limitations.
    • timer will sometimes jump up an extra 7000 seconds, for some unknown reason.
    • If more than one green/ yellow block is placed, it increases the strength of a single one. Still counts the new block.
    • Game slows down a small bit if block count is around 15 or 16.

First Update 2008/04/26

  • Added Bombs, Death animations (stars).
  • Changed squares to balls.
  • Small speed up.
  • 5 levels.
  • Some bug fixes.

2008/04/28

  • Initial release.

External links

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