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7 Billion Humans Vita

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Revision as of 05:29, 26 October 2024 by HydeWing (talk | contribs)
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7 Billion Humans Vita
7billionhumanvita2.jpg
General
AuthorRinnegatamante
TypePuzzle
Version1.1
LicenseMixed
Last Updated2023/03/18
Links
Download
Website
Source
Support Author

This is a port/wrapper of the mobile version of 7 Billion Humans for the PS Vita.

Installation

Requirements:

Install the required plugins:

  • Copy kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder and add two entries to your config.txt under *KERNEL (change to ur0 if you store the plugin there):
*KERNEL
ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx
  • Note: Don't install fd_fix.skprx if you're using rePatch plugin.
  • (Optional) Install PSVshell to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by following this guide.

Install the game + gamefiles:

  • Install the vpk with VitaShell.
  • Obtain your copy of 7 Billion Humans legally for Android in form of an .apk file.
  • Open the apk with your zip explorer and extract the files "libc++_shared.so" and "lib7BillionHumans.so" from the "lib/armeabi-v7a" folder to ux0:data/7billion.
  • Extract the "assets" folder from inside the apk to ux0:data/7billion.
  • Download datafiles.zip from the Release page and extract it in ux0:data.

User guide

7 Billion Humans is the sequel to Human Resource Machine a puzzle game about learning coding, with a focus on parallel processing. In order to complete each level, you must instruct the little humans to carry out seemingly simple tasks, such as arranging cubes, shredding boxes, and navigating a maze to jump into the right hole.

However, multiple people are in the same room, and they must all follow the same set of instructions. They are not very intelligent and can only perceive objects and spaces immediately around them.

Screenshots

7billionhumansvita-02.png 7billionhumansvita-01.png

7billionhumansvita-03.png 7billionhumansvita-04.png

Media

7 Billion Humans - Now Available! Official Trailer #2 (Kyle Gabler)

Changelog

v.1.1

  • Slightly improved levels loading times.
  • Improved rendering logic. Now rendering is faster.
  • Solved a bug potentially causing sporadic GPU crashes.
  • Slightly reduced memory usage and CPU workload.

v.1.0

  • First Release.

Credits

  • TheFloW for the original .so loader.
  • CatoTheYounger for the screenshots and for testing the homebrew.
  • Once13one for the Livearea assets.
  • Northfear for the SDL2 fork with vitaGL as backend.

External links

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