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Tomb Raider 1 and 2 Classic Collection Vita

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Revision as of 05:28, 26 October 2024 by HydeWing (talk | contribs)
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Tomb Raider 1 & 2 Classic Collection
Tombraider1and2classicvita2.jpg
General
AuthorRinnegatamante
TypeAction
Version1.2
LicenseMixed
Last Updated2024/02/14
Links
Download
Website
Source
Support Author

This is a wrapper/port of Tomb Raider 1 Classic and Tomb Raider 2 Classic for the PS Vita.

The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching them in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.

Installation

Requirements

Version compatibility

This port supports Tomb Raider 1 Classic and Tomb Raider 2 Classic. The instructions reported here will follow how to install Tomb Raider 1 Classic.

The port has been tested with the following game versions:

  • Tomb Raider 1 v.1.0.27RC1 (Has some minor issues)
  • Tomb Raider 1 v.1.0.42RC1
  • Tomb Raider 2 v.1.0.50RC1

Note: At the time of writing, both games are delisted from the major Android storefronts. This loader (port) is intended to be used only by those people who bought the game prior to the delisting and still can legally access their own copy through the Purchased Apps list on Google Play. Do not ask how to acquire the game data in any other way: we do not promote or condone piracy of any kind.

How to install

In order to install Tomb Raider 2 Classic, just follow the same instructions but, when in the guide the word tombraider1 is referred, change it to tombraider2.

Installing the required plugins:

  • Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder and adding two entries to your config.txt under *KERNEL (change accordingly if you are using ur0:tai):
 *KERNEL
 ux0:tai/kubridge.skprx
 ux0:tai/fd_fix.skprx
  • Note: Don't install fd_fix.skprx if you're using rePatch plugin
  • (Optional) Install PSVshell to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by following this guide.

Adding the game data files:

  • Obtain your copy of Tomb Riader 1 Classic legally for Android in form of an .apk file. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename .apk to .zip to open them with your default zip extractor.
  • Open the apk with your zip explorer and extract the file libmain.so from the lib/armeabi-v7a folder to ux0:data/tombraider/tombraider1.
  • Extract the content of assets folder inside ux0:data/tombraider/tombraider1.
  • Download datafiles.zip from the Release tab of this repository and extract it in ux0:data.

Optional to get FMVs working:

  • Download ffmpeg and extract ffmpeg.exe from the bin folder in ux0:data/tombraider.
  • Run ux0:data/tombraider/transcode_tombraider1.bat.

Screenshots

tombraider1and2classicvita3.jpg tombraider1and2classicvita4.jpg

tombraider1and2classicvita5.jpg tombraider1and2classicvita6.jpg

Changelog

v1.2

  • Added multilanguage (English, Italian, German, French, Spanish, Portuguese (BR), Portuguese (PT)) for Tomb Raider 2.
  • Updated to latest vitaGL commit.

v1.1

  • Added trophies support.
  • Updated to latest vitaGL commit.

v1.0.2

  • Added a check on AutoPlugin 2 existence and show a warning if it's installed.
  • Made possible to launch Tomb Raider 2 if Tomb Raider 1 installation is missing.

v1.0.1

  • Added front touch mapping for L2/L3/R2/R3 on non PSTV devices.

v1.0

  • Initial release.

Credits

  • TheFloW for the original .so loader.
  • CatoTheYounger for the screenshots and for testing the homebrew.
  • Once13one for the Livearea assets.
  • Northfear for the SDL2 fork with vitaGL as backend.

External links

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