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Heart of Darkness (hode) | |
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General | |
Author | Matthieu Milan (usineur) |
Type | Action |
Version | 0.2.9d |
License | Mixed |
Last Updated | 2020/11/23 |
Links | |
Download | |
Website | |
Source | |
This is a port of hode (Heart of Darkness Engine) for the Switch and PS Vita.
hode by Grégory Montoir is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.
Installation
How to install:
- Install hode.vpk using VitaShell.
- Copy all datafiles (see Datafiles section) and hode.ini into ux0:data/hode.
- Edit hode.ini and set scale_factor value to 1 and fullscreen to true.
Datafiles:
- The original datafiles from the Windows releases (Demo or CD) are required.
- hod.paf (hod_demo.paf, hod_demo2.paf)
- setup.dat
- _hod.lvl
- _hod.sss
- _hod.mst
If you do not have the game, you can use the demo datafiles from the Android version.
Controls
D-Pad or Left Analog - Move Andy
Circle - Jump
Cross - Run
Square - Use weapon/power
Triangle - Special power
Select - Skip cutscene
Start - Exit confirmation screen
Screenshots
Media
Walkthrough - Heart of Darkness CD1 - [no any single death] (Games n Music)
Changelog
v0.2.9d
- Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes:
- Added gain to sounds.
- Added no-hit cheat for 'rock' and 'lava'.
- Added original sounds limiter (16 channels).
- Fixed checkpoint 7 for 'lar1' screen 19.
- Fixed some bounding box checks.
- Fixed sound glitches when resuming the game after a cutscene.
- Added PSX hint screens.
- Added 'volume' submenu.
- Fixed sounds volume and panning.
- Fixed walk on chain bridge in 'lar1' screen 3.
- Fixed gate not closing in 'lar2' screen 8.
v0.2.9
- Import 0.2.9 changes:
- Added PSP and Wii platforms specific code.
- Added support for PC demo v1.0 data files.
- Fixed screen state for 'fort' screens 16 and 17.
- Fixed checkpoint for 'pwr1' screen 21.
- Fixed PAF animation glitches with last frame.
v0.2.8
- Import 0.2.8 changes:
- Added PSX background overlays (MDEC).
- Fixed crash playing paf animation #3 with Italian PC data files.
v0.2.7
- Import 0.2.7 changes:
- Added 'projection' submenu.
- Added PSX backgrounds (MDEC).
- Fixed menu on big endian platforms.
v0.2.6
- Import 0.2.6 changes:
- Added initial code for menu.
- Added initial code for PSX sounds (SPU ADPCM).
- Fixed skull animation in 'rock' screen 18.
v0.2.5
- Import 0.2.5 changes:
- Fixed spiders and worms movement.
- Several fixes for big endian platforms.
v0.2.4
- Import 0.2.4 changes:
- Fixed Amigo walk path in 'pwr2' screen 7.
- Fixed glowing stone puzzle in 'lar2'.
- Fixed missing trigger for switch #0 in 'lar1'.
v0.2.3
- Fix autosave on Vita.
v0.2.2
- Fix wonky movements when using left stick on Vita #2.
v0.2.0
- First Release.
Credits
- Gregory Montoir, for the hode engine.