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Heart Of Darkness Vita

From GameBrew
Revision as of 04:23, 26 October 2024 by HydeWing (talk | contribs)
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Heart of Darkness (hode)
Heartofdarknessvita2.png
General
AuthorMatthieu Milan (usineur)
TypeAction
Version0.2.9d
LicenseMixed
Last Updated2020/11/23
Links
Download
Website
Source

This is a port of hode (Heart of Darkness Engine) for the Switch and PS Vita.

hode by Grégory Montoir is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.

Installation

How to install:

  • Install hode.vpk using VitaShell.
  • Copy all datafiles (see Datafiles section) and hode.ini into ux0:data/hode.
  • Edit hode.ini and set scale_factor value to 1 and fullscreen to true.

Datafiles:

  • The original datafiles from the Windows releases (Demo or CD) are required.
  • hod.paf (hod_demo.paf, hod_demo2.paf)
  • setup.dat
  • _hod.lvl
  • _hod.sss
  • _hod.mst

If you do not have the game, you can use the demo datafiles from the Android version.

Controls

D-Pad or Left Analog - Move Andy

Circle - Jump

Cross - Run

Square - Use weapon/power

Triangle - Special power

Select - Skip cutscene

Start - Exit confirmation screen

Screenshots

heartofdarknessvita3.png heartofdarknessvita4.png

Media

Walkthrough - Heart of Darkness CD1 - [no any single death] (Games n Music)

Changelog

v0.2.9d

  • Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes:
    • Added gain to sounds.
    • Added no-hit cheat for 'rock' and 'lava'.
    • Added original sounds limiter (16 channels).
    • Fixed checkpoint 7 for 'lar1' screen 19.
    • Fixed some bounding box checks.
    • Fixed sound glitches when resuming the game after a cutscene.
    • Added PSX hint screens.
    • Added 'volume' submenu.
    • Fixed sounds volume and panning.
    • Fixed walk on chain bridge in 'lar1' screen 3.
    • Fixed gate not closing in 'lar2' screen 8.

v0.2.9

  • Import 0.2.9 changes:
    • Added PSP and Wii platforms specific code.
    • Added support for PC demo v1.0 data files.
    • Fixed screen state for 'fort' screens 16 and 17.
    • Fixed checkpoint for 'pwr1' screen 21.
    • Fixed PAF animation glitches with last frame.

v0.2.8

  • Import 0.2.8 changes:
    • Added PSX background overlays (MDEC).
    • Fixed crash playing paf animation #3 with Italian PC data files.

v0.2.7

  • Import 0.2.7 changes:
    • Added 'projection' submenu.
    • Added PSX backgrounds (MDEC).
    • Fixed menu on big endian platforms.

v0.2.6

  • Import 0.2.6 changes:
    • Added initial code for menu.
    • Added initial code for PSX sounds (SPU ADPCM).
    • Fixed skull animation in 'rock' screen 18.

v0.2.5

  • Import 0.2.5 changes:
    • Fixed spiders and worms movement.
    • Several fixes for big endian platforms.

v0.2.4

  • Import 0.2.4 changes:
    • Fixed Amigo walk path in 'pwr2' screen 7.
    • Fixed glowing stone puzzle in 'lar2'.
    • Fixed missing trigger for switch #0 in 'lar1'.

v0.2.3

  • Fix autosave on Vita.

v0.2.2

  • Fix wonky movements when using left stick on Vita #2.

v0.2.0

  • First Release.

Credits

External links

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