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Niconico Reversi DS

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Revision as of 02:50, 11 September 2024 by HydeWing (talk | contribs) (→‎Comment data)
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Niconico Reversi
Niconicoreversi.png
General
AuthorTarosa
TypeBoard
Version1.4
LicenseMixed
Last Updated2008/02/23
Links
Download
Website

Niconico Reversi is a Reversi-style game with comments flowing across the screen like Nico Nico Douga.

Installation

Copy all the files to the root directory of your flashcard. Make sure to place all files in the same folder.

  • nicoothe.nds
  • nicoothe.dat
  • nicoothe.t00
  • nicoothe.t01
  • nicoothe.t02
  • nicoothe.t03
  • nicoothe.t04
  • nicoothe.t05
  • nicoothe.t06
  • nicoothe.t99
  • ishidata.bmp

There are 4 versions provided, each with a different design and comments:

  • Normal Version
  • Male and Female Version
  • Meiko & Kaito Edition
  • Miku & Rin Edition

Comment data

Comments are stored in the comment files and include system data as well. Comments are limited to 32 characters or 63 bytes.

The description of each file is as follows:

  • NicoOthe.t00 - Contains system-generated comments. Do not alter the line positions; changing the text is allowed.
  • NicoOthe.t01 - Comments for the early game phase supporting Player 1 (black).
  • NicoOthe.t02 - Comments for the mid-game phase supporting Player 1 (black).
  • NicoOthe.t03 - Comments for the late game phase supporting Player 1 (black).
  • NicoOthe.t04 - Comments for the early game phase supporting Player 2 (white).
  • NicoOthe.t05 - Comments for the mid-game phase supporting Player 2 (white).
  • NicoOthe.t06 - Comments for the late game phase supporting Player 2 (white).
  • NicoOthe.t07 - Random comments appearing throughout the game, inspired by comments from Nico Nico Douga.
  • NicoOthe.t99 - Characters used by the system for display. You can modify the title if desired. English text is also supported, but only SJIS fonts are used, so characters other than Japanese and English may not display.

Currently, comments within .txx appear randomly.

Stone graphics

Stone graphics are provided in the ishidata.bmp file. The BMP image size should be 17×34 pixels, with each stone being 17×17 pixels, arranged in two rows.

The BMP file can be 24-bit color or 8-bit color (256 colors), but only up to 32 colors are supported. Colors beyond 32 will be ignored, and black (RGB=0,0,0) is recognized as a transparent color.

You can create and experiment with different 17×17 stone designs.

User guide

The outcome is determined by the number of stones each player has. The player with the most stones wins. You flip the opponent's stones to your color by surrounding them with your own stones. This is similar to standard Reversi, but the rules for placing stones differ.

In this game, stones can only be placed in squares that are completely surrounded by lines. Players take turn drawing 'lines' on the board to create these squares, so you must be strategic to avoid giving your opponent a chance to create squares.

Also the player who places a stone can immediately draw another line, which can be used to capture a large number of stones if used effectively.

Controls

Operate with Stylus.

Screenshots

niconicoreversi2.png niconicoreversi3.png

Changelog

ver1.4 2008/02/23

  • Added support for organizing files in a folder.

ver1.3 2008/02/09

  • Updated to load stone graphics from ishidata.bmp and added a delay after placing stones.

ver1.2 2008/01/28

  • Fixed a bug where stones did not flip correctly and separated comments. Changed the name from Othello to Reversi.

ver1.0 2008/01/20

  • Initial release.

External links

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