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Legend of Zelda: Ocarina of Time (Leveled) | |
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General | |
Author | ROGsamurai |
Type | Game Hacks |
Version | 8.0.6 |
License | Mixed |
Last Updated | 2024/09/02 |
Links | |
Download | |
Website | |
Source | |
Leveled is a mod that introduces straightforward RPG-style leveling elements to the game, adding depth without being overly complex.
Here's what you can expect:
- Basic RPG Stats: The mod includes classic stats like Level, EXP, Attack, Strength (renamed to Power), and Defense (renamed to Courage).
- Enemy Levels: Every enemy has a fixed level and EXP reward, so as you level up, you'll genuinely feel more powerful.
- Equipment Effects: By default, equipment in the menu modifies your stats. For example, the Goron Tunic grants +3 Strength but reduces Defense by 3. You can toggle this feature on or off.
- Health and Magic Scaling: You can earn extra hearts (up to +10) through leveling, and your magic capacity scales with your level. However, magic starts at only 25% of the original capacity, but this can be adjusted.
- Balanced Progression: The leveling system is designed so you shouldn't need to grind, but the option is there if you want to. Enemies and bosses provide a satisfying amount of EXP, and even Gold Skulltula tokens reward EXP.
- Navi's Insight: Navi can now inform you of an enemy's level and maximum HP.
- Customization Options: The game menu bar includes several settings under the "Leveled" section, allowing you to customize your experience with the mod to suit your preferences.
Media
Legend of Zelda Ocarina of Time Trailer - 720p HD Quality (rusty bucket)
Screenshots
Changelog
v8.0.6
- Updated to SoH 8.0.6-develop (Is a bit newer than 8.0.6)
- Added better compatibility when you use the damage multipliers.
- Some changes to rendering the icons in the status menu and level up hud.
- Enemy EXP will scale with HP when using the random size + HP scaling.
- Damage and HP multipliers changed from 7 to 17. Numbers on enemies will be higher. (Link's damage output, and enemy HP)
- Breath and extreme heat timers use the correct time when using different heart unit values.
- Heart unit settings now go up to x8 vanilla. (x8 more HP)
v8.0.2
- Adjusted EXP table and gain to reduce the need for grinding, meaning faster level gain.
- Scenes now have set levels depending on certain conditions.
- Enemy levels are no longer fixed and have a modifier instead. They will be set by the scene level then changed according to their modifier.