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Dboy | |
---|---|
General | |
Author | lsl (under demogroup Checkpoint) |
Type | Music Apps |
Version | 1.0.r28 13th |
License | Mixed |
Last Updated | 2011/05/13 |
Links | |
Download | |
Website | |
Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation.
Features
- 32768 Hz replay frequency.
- 8 bit mono input samples.
- 16 bit mono output.
User guide
Start wav.exe to build a NDS-image with your sample-data.
Use dboy.nds then on your NDS or emulator.
The source for wav.exe is in wav.source.
Using own samples:
Copy samples into the /sample/ folder, note that the first 3 chars are used for sorting the samples (just like in the default folder setting).
The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono.
Demo-mix are available here.
Screenshots
Changelog
Version 1.0.r28 2011/05/13
Fixes:
- BPM-timing fixed.
- Restart Pattern fixed.
- GUI bugs in fixed.
- Misc bugs fixed.
New:
- Timestretching like effect (Effect Bank 1 in KPAD/MIXC mode).
- TSTS - speed.
- TSTA - amplitude.
Version 1.0.r23 2011/02/03
Credits
Code, Design & Graphics by lsl/Checkpoint.
Lotsa thanks have to go to the devkitARM people for the tool-chain as well as the people involved in DeSmuME.
Hello to people at #dsdev & #llamasoft, the devkitPro team, the DeSmuME team, the #atariscne folks.
Personal hellos to: Peter , Thomas, Claudio, Alwin, Ben, Nils and of course to Goldi.
External links
- Author's website - http://checkpoint.untergrund.net/dboy