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Mupen64Plus-Next + GLideN64 | |
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General | |
Author | m3xw |
Type | Console |
Version | 3.0 |
License | Mixed |
Last Updated | 2019/03/15 |
Links | |
Download | |
Website | |
Mupen64Plus-Next is a Nintendo 64 emulator for the Switch. It is a complete rewrite of the old N64 libretro core Mupen64, with focus on a single GPU plugin GLideN64 for easier maintainability.
The project was submitted to the GBAtemp Switch Homebrew Bounty 2018.
Some notable changes:
- New Repository approach based on
git subrepo
. - Full feature parity to old Mupen.
- Added LOD Core option.
- Added Noise Core option.
- Added "Fullspeed" Core option (simliar to ParaLLEl).
- Added VI Refresh Overclock (simliar to ParaLLEl).
- Savestates for Version 1.5.
- Added Frame-duping option if Framebuffer Emulation is disabled.
- AArch64 Dynamic recompiler (by Gillou68310).
- x64 Dynamic recompiler (by Gillou68310).
Current supported platforms (old GLideN64):
- Libnx (buildbot).
- Android AArch64 (buildbot).
- Windows x64 (buildbot).
- Raspberry aarch32/armv7 (via RetroPie).
- Linux x86/x64 (buildbot), arm7neonhf (supported but not active).
- Classic Mods.
Current supported platforms (New GLideN64):
- Libnx.
- Windows x64.
Notes:
- Requires FW 4.x or higher.
- Requires a recent Atmosphere or Hekate build with JIT Patches (if fw > 4.x).
- Requires full RAM access.
Media
Shiren 2 - Mupen64Plus-Next (Nintendo Switch) Gameplay (Shark)
Changelog
2019/03/25
- Minor updated, rebased GLideN64.
- Added Save texture Cache core option.
2019/03/19
- Fixed glsm.
- RE2, RS and others now work.
2019/03/17
- Updated to RA master, now with rumble (needs to be set via core options first) and thumbnails.
2019/03/16
- Mitigation for Indiana Jones with the aarch64 dynarec (only relevant for new GLideN64).
- Also fixes Killer Instinct (still has slowdowns tho).