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Unstoppable Knight GB

From GameBrew
Revision as of 04:29, 12 September 2023 by HydeWing (talk | contribs) (Created page with "{{Infobox GB Homebrews |title=Unstoppable Knight |image=unstoppableknightgb.png |description=A short and simple Game Boy game. |author=Rafagars |lastupdated=2021/08/06 |type=Action |version=2.2.2 |format=CGB, DMG |license=MIT |download=https://dlhb.gamebrew.org/gbhomebrews/unstoppableknightgb.7z |website=https://rafagars.itch.io/unstoppable-knight |source=https://github.com/Rafagars/Unstoppable-Knight-GB |donation= }} {{#seo: |title=GameBrew |title_mode=append |image=uns...")
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Unstoppable Knight
Unstoppableknightgb.png
General
AuthorRafagars
TypeAction
Version2.2.2
LicenseMIT License
SystemCGB, DMG
Last Updated2021/08/06
Links
Download
Website
Source

A short and simple Game Boy game made with GBDK-2020 for the Game Boy Competition 2021.

The game also has a Sega Genesis/Mega drive version.

User guide

You play as a knight that will try to collect all the coins in the forest not matter what while avoiding the enemies and obstacles in his way.

Controls

Left/Right - Movement

B - Shield

Start - Pause/Resume the game

Screenshots

unstoppableknightgb.png unstoppableknightgb2.png

unstoppableknightgb3.png unstoppableknightgb4.png

Media

Unstoppable Knight V2.1 Gameplay (RafaGar96)

Compatibility

Tested on emulators: BGB, emulicious, SameBoy and mGBA.

Changelog

v2.2.2

  • Used explicit types for variables.
  • Used advancing pointers instead of using indexing each time in the loop.

v2.2.1

  • Turn off the sound when the game its paused to drain less battery and avoid an annoying sound..
  • Almost all the setup functions grouped on a single function.

v2.2

  • Removed the window layer from the Game Over screen.
  • Added a shield for the Knight. It protects you against the arrows and sometimes the bombs if you get the timing right. Press B to use it.

v2.1

  • New bomb' s sprites and animation.
  • Added an explosion animation for when the player collides with a bomb.
  • Refactor the code to improve its readability.

v2.0

  • Changed the color on the TitleScreen to match the color of the Knight's sprite.
  • Changed the speed movement of the orc. Now it moves faster to make it looks like it's trying to tackle the knight.
  • Added priority to the orc's sprites to avoid the sprite going under the obstacle sprites.
  • Added some code to make the orcs avoid the pits.
  • Added a new obstacle. The bombs. I'm working on a explosion animation for when the player collide with the bomb.

v1.4

  • Fixed a small bug on the game (A coin appearing on the grass at the beginning of the game).

v1.3

v1.2

  • Now it has music, since I'm just a beginner the song is really crappy. Gonna keep working on the music until I feel satisfied.

v1.1

  • Minor changes. Still no music.

v1.0

  • Monochromatic & color version.
  • Better collision box..
  • New SFX.

Credits

Song: An edited version of Twilight Drive from GB-Studio-Community-Assets's music folder.

External links

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