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Tinke | |
---|---|
General | |
Author | pleoNeX |
Type | PC Utilities |
Version | 0.9.2 Final |
License | GPL-3.0 |
Last Updated | 2022/11/26 |
Links | |
Download | |
Website | |
Source | |
Tinke is a program to see, convert, and edit the files of NDS games. You can see a lot of format files like images, text, sounds, fonts and textures. Furthermore it works with plugins made in NET Framework languages (C# and VB.NET) so it's so easy to support new formats.
To run the program you must have installed .NET Framework 4.5 or mono. In the case of mono on Linux, make sure you have installed the package mono-locale-extras too. For Mac, you need mono and pkg-config installed and configured, you'll use mono32 to exec Tinke.
Features
- Show the ROM header with the banner and edit it.
- Show and convert to common format a lot of files.
- Edit a lot of image files from BMP files (NCLR, NCGR, NSCR, NCER), audio files from WAV (SWAV, SWAR, STRM) and fonts (NFTR).
- Hexadecimal visor.
- Change the content of the files and save the new ROM.
- Multilanguage support.
User guide
Supported formats
Images:
- NCLR => Nitro CoLouR(palette)
- NCGR => Nitro Character Graphic Resource (tiles)
- NBGR => Nitro Basic Graphic Resource (tiles)
- NSCR => Nitro Screen Resource (map)
- NCER => Nitro CEll Resource (cell/puzzle)
- NANR => Nitro ANimation Resource (animation)
- CHAR / CHR => CHARacter (tiles)
- PLT / PAL => PaLeTte (palette)
- NBFS => Nitro Basic File Screen (map)
- NBFP => Nitro Basic File Palette (palette)
- NBFC => Nitro Basic File Character (tiles)
- NTFT => NiTro File Tiles (tiles)
- NTFP => NiTro File Palette (palette)
- RAW => Raw image (tiles)
- MAP => Raw map info (map)
- Common formats => PNG, JPG, TGA, GIF
Textures:
- BTX0 (NSBTX)
- BMD0 (NSBMD)
Audio:
- SDAT => Sound DATa
- SWAV => Sound WAVe
- SWAR => Sound Wave ARchive
- STRM => STReaM
- SADL
- Common formats => WAV
Text:
- Sound definition => SADL, XSADL, SARC, SBDL, SMAP.
- BMG => Pack text file
- Common formats => TXT, XML, INI, H, BAT, C, MAKEFILE, LUA, CSV, BUILDTIME, HTML, CSS, JS, DTD
Compression Thanks to DSDEcmp library DSDecmp (credits to barubary).
- Huffman (id = 0x20)
- LZ77 (id = 0x10)
- LZSS (id = 0x11)
- RLE (id = 0x30)
Pack:
- NARC o ARC => Nintendo ARChives
- Utility.bin => Wifi data files
Specific plugin for games
- 999, nine hours nine persons nine doors (BSKE)
- Itsu Demo Doko Demo Dekiru Igo (AIIJ)
- Blood of Bahamut (CYJJ)
- Dragon Ball Kai Ultimate Butouden (TDBJ)
- Ace Attorney Investigation Miles Edgeworth (C32P, C32J)
- Gyakuten Kenji 2 (BXOJ)
- Kirby Squeak Squad (AKWE)
- Last Window The secrete of Cape West (YLUP)
- El profesor Layton y la Villa Misteriosa (A5FE, A5FP)
- El profesor Layton y la Caja de Pandora (YLTS)
- Maple Story DS (YMPK)
- Ninokuni Shikkoku no Madoushi (B2KJ)
- Rune Factory 3 (BRFE, BRFJ)
- The world end with you (AWLJ)
- Tetris DS (YLUP)
- Tokimeki Memorial Girl's Side 3rd Story (B3SJ)
- Cake Mania 2 (CAKX)
- Jump! Ultimate Stars: ALAR, DSIG, DSCP
- Sonic Rush Adventure (ASCx, A3Yx, BXSx)
- Club Penguin
- Big Hero 6
Useful links
Link to web pages with NDS info:
Screenshots
Changelog
0.9.2
- Improve Hexadecimal Viewer for Mono (Linux and Mac OS).
- Fix crash opening HexViewer from FAT dialog on Mono.
- Migrate to .NET Framework 4.8.
- Support HTML, CSS, JS and DTD files in text plugin.
- Support GIF in image plugin.
- Add support for Sonic Rush Adventure.
- Add support for Jump Ultimate Star.
- Improvements in Layton plugin (support games and formats).
- Nitro Texture Compressor for compression 4x4 blocks.
- Save banner in other image formats.
- Improve language files.
- Fixes for NFTR.
- Fixes for decompression (autoformat) and unpacking with non-zero relative offset.
- Add McDonalds Maker Code (N6).
- Fix build scripts for Linux and Windows.
0.9.1
- Support partition cell sections (#18, #19).
- Add basic hexadecimal viewer for mono.
- Add support for WARIO7 ARC pack file.
- Add support for Layton2 Dutch version.
- Fix #14: size and format were default values when using CallPlugin.
- Fix #16: ROM size header value was not updated on ROM generation.
- Fix #7: Import images was using always the first palette.
- Fix #8: Not writing last segment of raw images.
- Fix #20: Wrong math formula for color distance.
- Fix mono issues.
- Upgrade to .NET Framework 4.5.
0.9.0 (first GitHub release)
- Improve performance.
- Alpha 3D model viewer.
- OAM Editor and importer.
- Add support for ADX sound files.
- Add support for Procyon codec for sound files.
- Add support for Layton London Life game.
- Add support for Pokemon Conquest.
- New options to import images.
- New window in "Open as->" to force to use a plugin to open the file.
- Show more info about SDAT files.
- Add shortcut F3 in hex viewer to search next value.
- New shortcut search for the first 4 bytes: Header XXXXXXXX.
- More support for Inazuma Eleven games.
- Add support for NARUTO_POTN.
- Add support for TIME HOLLOW.
- Add support for TIMEACE.
- Add support for ALAR pack files.
- Add support for WITCHTALE.
- Add support for Hetalia game.
- Add support for Trauma Center game.
- Add support for GTA CTW.
- Add support for ROCKMAN.EXE.
- Add unpackers for 4HEROSLIGHT.
- Add unpackers for RR3BACE.
- Add support for files in Layton1 and Layton2.
- Add support for pack file in Death Note DS.
- Add support for images in SF Feather.
- Add support for Summon Night X Tears Crown files.
- Add support for Tennis no Ouji-sama.
- Add support for A Witch's Tale.
- Add support for Super Robot Taisen OG Saga - Endless Frontier.
- Add support for 100 Classic Book Collection.
- Add support for NTFT image files.
- Add support for NAIX text files.
- Add support for custom tables in hex viewer (only Windows).
- Fix problems with NARC files.
- Fix problems with Last Windows game plugin.
- Fix problems with fonts and add encoding support.
- Fix problems with NCER files.
- Fix palette imported.
- Add support for SPDL file format in Ninokuni.
- Fix compile script and add support for Linux.
- Clean a lot of code.
- Fixed many, many bugs.
0.8.3
- 3D Model viewer for BMD0 (nsbmd).
- Improved the perfomance reading roms.
- Improved image plugin.
- Fixed problem packing two or more times the same file.
- Support for NCCL, NCCG and NCSC files.
- Support ADX sound files.
- Support for Procyon audio encoding (in SAD files).
- Support script files in Layton1 (gds).
- Support Death Note game.
- Support MEGA MAN STAR FORCE 3 - BLACK ACE game.
- Support INAZUMA11 game.
- Encoding support in NFTR fonts.
- Layton London Life supported:
- Unpack files DARC and DENC (by CUE).
- Decode LZSS files.
- Unpack file kihira.archive.
- Support for INFO section in SDAT.
- Show GROUP record in SDAT.
- Added table support in hexadecimal editor.
- Pack Utility.bin.
- New depth support: 1bpp.
- Removed fixed location of the main windows.
- New windows Call Plugin to force a plugin to load a file.
- Fixed problems with "Open as->Pack".
- New search pattern: "Header: XXXX" where XX are a byte in hexadecimal.
0.8.2 public release (rev117)
- Improved Hexadecimal editor -> Now using Be.HexEditor (by Bernhard Elbl).
- Read BMD0 files and show the textures (if any).
- Game GYAKUKEN (Gyajuten kenji 2) - Unpacker.
- Game DBK ULTIMATE (Dragon Ball Kai Ultimate Butouden) - Unpacker for "archiveDBK.dsa".
- Game MAPLESTORYDS (Maple Story DS) - Unpacker for "RESOURCE.NXARC".
- Game NINOKUNI (Ninokuni Shikkoku no Madoushi) supported.
- Unpacker for NPCK and KPCN files.
- Packer for NPCK and KPCN files.
- Text translator for SQ files.
- Credits images supported.
- Game SUBARASHIKI (The world end with you) - Unpacker.
- Game TOKIMEKIGS3S supported (LZS and RESC).
- Game BLOODBAHAMUT supported (.DPK by Tricky Upgrade).
- Game RUNFACTORY3 supported (unpacker and packer).
- Game SF FEATHER supported (unpacker for pac, support for CGx, SCx).
- Improved Font plugin:
- Fixed problem with rotated Font.
- Fixed problem with char codes.
- Change info map char (PMAC section).
- Fixed problems saving new fonts.
- Add new chars.
- Fixed problem reading NCER files.
- Added new method to set the transparency color..
- Added method to create NSCR files of NCGR subimages.
- Add button Pack (instead of using controls from button "View").
- Improved perfomance reading ROMs.
- Supported SRL files (wifi download files).
- Fixed problem with textures with format 2.
- Fixed problems in SDAT plugin.
- Added support for PMCP section in NCLR.
- Improved zoom function.
- Improved support for Mono 2.10.
- Fixed minor bugs.
0.8.1 (public release) rev100
- BTX0 textures supported (view only).
- Game 999HRPERDOOR (Nine Hours, Nine Persons, Nine Doors) supported:
- SIR0 files in folder /cha.
- Game EDGEWORTH (Ace Attorney Investigation Miles Edgeworth) supported.
- Unpack and pack support to the file romfile.bin.
- Improved Image plugin: import and export palette in Window Palette format.
- Improved plugins NARC and LASTWINDOW, now the extract function is faster.
- Added multifile importer function.
- Improved plugin Font:
- Added support for encodings shift-jis, unicode and unicode bigendian.
- Select char from the map char image.
- Support for rotateMode value.
- Improved plugin SDAT.
- Compress imported audio with PCM8, PCM16 or IMA-ADPCM.
- Fixed problems importing new SWAV and STRM audio.
- Improved PCM8 codification.
- Select loop start with Seconds, MilliSeconds or Samples.
- Improved french translation by Valioukha.
- Fixed problem saving new NCGR/NCBR files.
- Fixed reading problem in NCER.
- Fixed NCER files with 0x04 as blockSize.
- Fixed problem with "Change transparency color" in NCER files.
- Fixed hotkeys.
- Fixed important bugs.
0.8.0 (public release) rev90
- Support for font files NFTR (edit and view).
- Support to write Game plugins in other languages (like C/C++).
- Improved the speed of the program, now the program it's so much faster opening roms and files.
- Fixed important errors in SDAT plugin.
- Add "change volume" to imported WAV to SWAV audio.
- New hotkeys (T to "Open as->Tile", P to "Open as->Palette", M to "Open as->Map", D to decompress).
- New search term: "Length: XXXX" to search files with XXXX bytes of length.
- Improved "offset" in NSCR files.
0.7.7
- Interface to unpack "big files".
- Improved SDAT plugin:
- Information dialog about sound files (STRM, SWAV and SWAR).
- WAV -> SWAV.
- Play SWAV files in loop.
- Create new SWAR.
- Fixed some bugs.
- Improved decompress methods, now it's so much faster.
- Improved plugin TETRIS DS.
- New option in menu "Open as..." -> Compress (you can select the start offset).
- Command to set a new transparent color in NCGR and NCER files.
- Improved Images plugin and TGA support.
- Improved "offset" value in files NCGR.
0.7.6 (public release)
- Import images from NCER files.
- Add support for the game TETRIS DS.
- Fixed problems with No_Tiled images.
- Support for the game LAYTON2 (*.arc, *.plz).
- Fixed problem with NCER files.
0.7.5 (public release)
- Improved the plugin of Nitro compression (DSDecmp proyect by Barubary).
- Sound plugin added with SADL audio support.
- Added control to compress NARC files.
- Added control to compress Nitro compress format files.
- Added support to japanese file names (it fixes the error opening some NDS games).
- Added control with options of new maps.
- Added button in SDAT plugin to change files.
- Fixed problem with the import (wav to strm) methods in SDAT plugin.
- Improved the french translation.
- Added import and export palettes files to Windows palettes.
- Fixed problems saving new NCLR files.
- Fixed minors problems.
0.7.4 (public release)
- Import BitMaP images and convert it to NCLR,NCGR,NSCR files.
- Header and banner editor.
- WAV to STRM converter.
- Added option to save modified SDAT files.
- New methods and functions in IPluginHost interface.
- Added new file format in "Open As..." -> Extract FAT (files with offsets at the beggining).
- Added new file format in "Open As..." -> Text.
- Fixed problem saving roms without arm9 overlay.
- Improved french translation (by Vix33).
- Fixed problem with the priority in NCER files.
- Fixed minor problems.
0.7.3 (Contest release)
- Fixed problem with some SDAT and SWAV files.
- Added option to open external files.
- Added new format file: Script.
- Multilenguage support to SDAT plugin.
- Fixed problem with some palettes.
- Added Shift-jis, UTF-7, UTF-32 and ASCII encodings to TXT plugin.
- Added wordwrap option to TXT plugin.
0.7.2 (public release)
- AI IGO DS game plugin support completed.
- LASTWINDOW game support.
- Support for reading a NDS file from an console argument.
- Fixed problem saving new ROMs.
- Fix problem loading some ROMs (problem in FAT section).
- Fixed problem with NBFP and NTFP palettes.
- Preferences saved.
- Change format file name "Screen" to "Map".
- Improved french translation (by Vix33).
- Play looping option in STRM sound files.
- Improved Unicode support in TXT plugin and titles in banner.
0.7.1 (public release)
- Now plugins can change files in the rom.
- TXT plugin can change text files.
- SWAV sound files with IMA-ADPCM supported.
- STRM sound files supported.
- Improved NCER files with more than one palette (4bpp).
- Fixed BIN files in KIRBY DRO games.
- Fixed 4bpp CHAR and NBFC files.
- Add Log export function.
- Fixed BGR555 codification.
- Fixed problems with strage NCLR files.
- Minor problems fixed.
0.7.0
- Import files and save the new ROM.
- 100% compatibility with MONO.
- Add new format file: 'System' (ie: overlays, FAT, FNT...).
- Add support for the game AIIJ.
- Add support for SDAT files.
- Add support for SWAV sound files.
- Add support for SWAR sound files.
- Add Zoom feature.
- Add button to change the bgd color with transparency checked.
- UNICODE encoding support for text files.
- Minor problems fixed.
External links
- GitHub - https://github.com/pleonex/tinke
- Google Code - https://code.google.com/archive/p/tinke/
- GBAtemp - http://gbatemp.net/topic/303529-tinke-072/