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BlindJump GBA

From GameBrew
Revision as of 05:57, 8 September 2022 by HydeWing (talk | contribs)
BlindJump
File:Blindjumpgba2.png
General
AuthorEvan Bowman
TypeAdventure
Version2021.11.20.0
LicenseMIT License
Last Updated2021/11/21
Links
Download
Website
Source

Blind Jump is a simple action/adventure game, featuring procedurally generated level maps, collectible items, fluid animation, and meticulously designed color palettes. Supports multiplayer with a link cable.

Evan Bowman started the project in late 2015 while in college, and resumed work on the code after a several year long hiatus, during which he was teaching himself oil painting.

Originally developed for macOS, the game was rebuilt from scratch during the 2020 pandemic, with a new custom engine. Blind Jump now compiles for various other platforms, including Linux, Windows, Nintendo Gameboy Advance, and Sony PlayStation Portable.

Installation

Copy the BlindJump.gba file to a flash cartridge, or run in an emulator.

Controls

D-Pad - Move

A - Shoot, Strafe while walking

B - Interact, Select stuff

L - Open a minimap (after unlocking the map system item)

R - Quick access to certain single-use items

Select - Open your full inventory

Start - open up a menu with more options

You can swap the A/B buttons in the settings, if you don't like the defaults.

Screenshots

blindjumpgba3.gif blindjumpgba4.gif

blindjumpgba5.gif blindjumpgba6.gif

Changelog

2021.11.20.0

  • Support for macros in BlindJump's lisp interpreter.

2021.11.11.0

  • Performance improvements in the Blind Jump expression evaluator (LISP interpreter).

2021.11.10.1

  • French translation, by Supertazon.
  • A couple of bugfixes.
  • Very minimal gameplay adjustments.
  • Improvements to script interpreter.

2021.8.8.0

  • Bugfix for Chinese ending credits.
  • Fix mistake in Italian translation.

2021.7.22.1

  • Italian translation.

Release notes.

External links

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